Loading.
Loading.
Version 2.0
Active from: June 1, 2026
1.1. These Betting Rules govern the use of the Sportsbook. By placing a Bet, the End User confirms that they have read, understood, and agreed to be bound by these Betting Rules. The Betting Rules consist of the following main sections:
1.2. The use of the Sportsbook is at all times subject to applicable laws and regulations, including those imposed by the regulatory authority overseeing the Operator and/or the Sportsbook.
1.3. The Sportsbook reserves the right to amend these Betting Rules, as well as Sportbook content, betting limits and maximum winnings per Bet or Market at any time. Any material changes will be communicated to End Users via the Operator’s platform and will take effect upon publication, unless stated otherwise.
1.4. Severability: If any provision of these Betting Rules is found by any court or regulatory authority or other competent institution of competent jurisdiction to be invalid or unenforceable, such invalidity or unenforceability shall not affect the other provisions of these Betting Rules, which shall remain in full force and effect.
1.5. Any reference to words in the singular shall include the plural and vice versa. References to gender are non-binding and intended for informational purposes only. The purpose of these Betting Rules is to ensure that all Bets are processed and settled fairly, honestly, and in accordance with these terms.
1.6. These Betting Rules govern exclusively the betting mechanics, market settlement and related sportsbook functionality provided by the Sportsbook. Matters relating to account registration, deposits, withdrawals, KYC and responsible gambling are governed by the Operator’s Terms and Conditions. These Betting Rules must be read in conjunction with the Operator’s General Terms and Conditions. The Sportsbook bears no responsibility for the content, implementation or compliance of the Operator’s General Terms and Conditions or any services provided by the Operator outside the scope of these Betting Rules.
Entities and Platform
2.1. Operator – legal entity engaged in B2C (business to End User) betting activities in accordance with the licensing and legislative requirements of the jurisdiction of operation and providing betting services via its operated Website.
2.2. Sportsbook – means an online platform and all components connected to such platform (including but not limited to source code, object code, technologies, software and tools, executable applications, libraries, subroutines, widgets, plugins and other material needed among other) for the provision of fixed odds betting services.
2.3. End User – An individual who uses the services of the Sportsbook via the Website and has agreed to be bound by these Betting Rules as part of Operator’s Terms and Conditions.
Betting Mechanics and Types
2.4. Bet – risk-based agreement concluded between the End User and the Operator on the outcome of an Event, Market or set of the mentioned which involves placement by the End User of a Stake, the Bet resulting in a Winning based on the Odds or a loss of the Stake, the Operator’s decision being subject to Sportsbook and these Betting Rules. Bets are made on Odds and/or terms proposed by the Sportsbook.
2.5. Stake – monetary value wagered by an End User on an Event, Market or set of the mentioned forming a proposal for a Bet and in case of acceptance of the Bet - basis for calculating potential Winning or Loss in accordance with these Rules.
2.6. Odds – the coefficient as determined by the Sportsbook related to probability of outcome of an Event or Market expressed in a numeric value.
2.7. Winnings – amount of money won by the End User as a result of a Bet in case the End User predicted the Outcome of an Event or Market correctly.
2.8. Loss – The final status of a Bet where the End User’s prediction is incorrect, resulting in the total or partial forfeiture of the Stake to the Operator in accordance with these Rules.
2.9. Line – The total set of Events, Markets, and Odds offered at any point in time on the Website of the Operator for fixed odds betting.
2.10. Outright (Long - term Bet) – A Bet placed on the Outcome of an entire tournament, competition, or series (e.g., Winner of the World Cup) rather than an individual match.
2.11. Related Outcomes (Dependent Outcomes) – Market selections where the Outcome of one choice directly influences or is influenced by the Outcome of another (e.g., a team to win the match and the same team to win by a specific score). Combining such Outcomes into a standard Combo Bet is prohibited unless offered via a specific feature (e.g., Bet Builder). Event and Market Status
2.12. Event – a sports, esports, virtual sports, political, entertainment or other event (match, game etc.) taking place in a real time on which Odds are offered for fixed odds betting in the Sportsbook.
2.13. Market – A specific betting proposition or type of prediction within an Event (e.g., Total Goals, Match Result, Handicap) on which Odds are offered for fixed odds betting in the Sportsbook.
2.14. Outcome – A specific betting selection or potential scenario within a Market upon which an End User can place a Bet (e.g., Home Win, Over 2.5 Goals).
2.15. Result – The final score, statistics, or official data of an Event or Market as declared by official sources, used to determine which Outcome(s) are winning or losing for the purpose of Bet settlement.
2.16. Abandoned Event – An Event that started but was interrupted before its natural conclusion and was not resumed within the timeframe specified in these Rules (typically 48 hours).
2.17. Postponed Event – An Event that did not start at its officially scheduled time but started at a different time eventually defined by the Organizer.
2.18. Unconditionally Determined– A Market outcome that has already occurred on the field of play and cannot be changed by any further action or by the subsequent interruption/abandonment of the Event (e.g., "First Goal Scorer" once the first goal is scored).
2.19. Runner / Non - Runner – Term defining whether a participant (player or team) has (Runner) or has not (Non-Runner) physically participated in the Event (e.g., entered the field of play, court, or ice) according to the specific rules of that sport , unless otherwise stated in specific Sport Rules (e.g., Section 12.10 for NRL).
2.20. Mercy Rule– A provision where a match ends prematurely because one competitor has a very large and insurmountable lead over the other (as per the specific league's regulations). Data and Informational Services
2.21. Live Scoreboard – An informational tool within the Sportsbook interface showing the live score, elapsed time and other statistics of an Event.
2.22. Broadcast (Live Stream) – Any visual and/or audio transmission of an Event provided through the Sportsbook platform or Operator’s Website otherwise (as applicable from case to case). Broadcasts have informational and entertainment character only, may be subject to delays or technical inaccuracies for which neither the Sportsbook, nor Operator is responsible.
Settlement and Integrity
2.23. Settlement – The final process of determining the Outcome of a Bet based on Result of an Event or Market, and consecutive calculation as applicable of a Winning, recording of a Loss or a Refund of a Void Bet in accordance with these Rules.
2.24. Void Bet – A Bet that cannot be settled as a Winning or a Loss and is voided in accordance with the terms of these Rules. Voiding of Bets may occur in the following cases:
2.25. Refund – The return of the original Stake of a Void Bet to the End User’s account balance, but technically settled at Odds of 1.00.
2.26. Dead Heat Rule – A settlement rule applied when two or more competitors share a finishing position relevant to a Bet. In this case, the Stake is divided by the number of tied competitors before applying the Odds.
2.27. Syndicate – A group of End Users acting in concert to bypass individual limits or take advantage of an Error or insider information.
2.28. Fair Play Principle – The fundamental requirement that End Users act in good faith, fair manner, without engagement in fraud, Syndicate, abuse of insider information, participation in match-fixing, collusion, arbitrage abuse, use of automated systems (bots) to gain an unfair advantage, abuse of Error or any other activity or method that compromises the integrity of fixed odds betting.
2.29. Error – Any mistake, technical glitch, misprint, or human error (e.g., inverted Home/Away teams, incorrect Odds, or software bugs) that results in Odds, Market parameters, or Bet settlements that differ significantly from the actual Market average or the factual Outcome of the Event.
2.30. Limit – The maximum or minimum values established by the Operator or Sportsbook regarding the amount of a Stake, the maximum Winnings per Bet or per Event, or the maximum Odds permitted for a specific selection or parlay. Limits may be general (applied to all End Users) or individual (applied to a specific End User account) and may vary depending on the sport, league or Market type.
2.31. Regular Time – refers to the scheduled duration of an Event as defined by the relevant governing body, including any stoppage or injury time where applicable, but excluding any form of Overtime, Extra Time, or Penalty Shootouts, unless otherwise explicitly stated.
3.1. Any person who has not reached the legal gambling age in the applicable jurisdiction is prohibited from using the Sportsbook services or placing Bets.
3.2. In the event of any discrepancy between the English version of these Betting Rules and any other language version, the English version shall prevail.
3.3. Once a Bet is accepted and confirmed by the Sportsbook, it cannot be reversed or changed by the End User. The Operator is not responsible for misplaced or duplicated Stakes made by an End User. The Sportsbook platform will not review any requests for alteration of Stakes for the reason of misplaced or duplicated bets.
3.4. All accepted Bets can be reviewed in the “My Bets” section of the End User interface to ensure all requested Bets were successfully accepted.
3.5. Any information provided on the Sportsbook, including but not limited to Live Scoreboards, Broadcasts (Live Streams), scores, time, statistical data, or editorial texts, is for informational and entertainment purposes only. The Sportsbook does not warrant the accuracy, completeness or real-time nature of such information. The Operator accepts no liability for any betting decisions based on the data provided on the Sportsbook. It is the End User’s sole responsibility to remain informed about the actual circumstances of an Event or Market.
3.6. The use of any automated systems (including, but not limited to, robots, bots, scanners, or similar automated tools) to place or assist in placing Bets on the Sportsbook is strictly prohibited. Bets placed using such systems shall be Void.
3.7. The use of multiple accounts or third-party accounts for the purpose of bypassing limits, restrictions or these Betting Rules is strictly prohibited. Any Bets placed by an End User or an End User in a Syndicate in violation of this clause shall be void.
3.8. The availability of Events and Markets on the Sportsbook may vary by jurisdiction, as the offering of Sportsbook services is subject at all times to applicable laws and regulations.
3.9. The Sportsbook uses reputable and legitimate data sources to determine results. While data sources are not always expressly disclosed, they may be provided to the End User upon reasonable request at the Operator’s discretion in the event of a dispute.
3.10. Hierarchy of Rules: In case of any contradiction, the order of precedence shall be:
3.11. Any reference to “X” within a Market description in these Rules refers to the specific numeric value defined in the Sportsbook offering at the time the Stake is placed.
4.1. General Conditions
4.2. Basic Bet Types
4.3. Named Systems (Multi-Bets)
To simplify the placement of complex Systems, the following standard combinations are available:
| Type | Selections | Breakdown of Bets |
|---|---|---|
| Trixie | 3 | 3 Doubles and 1 Treble (4 bets total) |
| Patent | 3 | 3 Singles, 3 Doubles, and 1 Treble (7 bets total) |
| Yankee | 4 | 6 Doubles, 4 Trebles, and 1 Fourfold (11 bets total) |
| Canadian | 5 | 10 Doubles, 10 Trebles, 5 Fourfolds, and 1 Fivefold (26 bets total) |
| Heinz | 6 | 15 Doubles, 20 Trebles, 15 Fourfolds, 6 Fivefolds, and 1 Sixfold (57 bets total) |
| Super Heinz | 7 | 21 Doubles, 35 Trebles, 35 Fourfolds, 21 Fivefolds, 7 Sixfolds, and 1 Sevenfold (120 bets total) |
| Goliath | 8 | 28 Doubles, 56 Trebles, 70 Fourfolds, 56 Fivefolds, 28 Sixfolds, 8 Sevenfolds, and 1 Eightfold (247 bets total) |
4.4. Payouts and Rounding
4.4.1. If the calculated amount of Winning involves more than two decimal digits, the amount may be rounded to the nearest two decimal places in accordance with standard mathematical rounding rules.
4.5. Cash Out
4.6. Bet Builder
4.7. Early Payout Early Payout is a special offer that allows a Bet to be settled as a winner early if predefined settlement conditions (one or several), as listed in the special tag attached to the respective Event and Market, are met , irrespective of the actual final outcome of the Event.
5.1. Match (1X2) This market allows betting on the Outcome of a Match or Event within Regular Time.
5.2. Double Chance A Market that allows to cover two of the three possible outcomes of an Event in a single Bet.
5.3. 2 Way Markets (Winner, Draw No Bet, Head-to-Head) This Market type offers only two possible outcomes to bet on.
5.4. Totals (Over/Under) A Bet on the total number of occurrences (goals, points, corners, bookings, rebounds, assists, fouls, etc.) in an Event. The End User predicts whether the final count will be higher (Over) or lower (Under) than the specified Line.
5.4.1. Standard Fractional Totals (e.g., 0.5, 1.5, 2.5) For this Market the Market outcomes have no "middle ground." The Bet either wins or loses. Example: Total Over 2.5 goals
5.4.2. Whole Totals (e.g., 1.0, 2.0, 3.0) These Market outcomes allow for a Void if the final count exactly matches the relevant Market outcome. Example: Total Over 2.0 goals
5.4.3. Asian Totals (Quarter lines: e.g., 2.25, 2.75) In these Markets, the Stake is automatically divided into two equal halves between the two closest half-number Market outcomes. A) Market outcomes ending in .25 (e.g., 2.25) One half of the Stake is on a whole number (2.0), the other half of the Stake is on the fractional number (2.5). Example: A Stake in amount of $100 is placed on "Total Over 2.25" ( Part of the Stake in amount of $50 goes to Over 2.0 and part of the Stake in amount of $50 goes to Over 2.5). The Bet is accepted.
5.5. Handicaps “Handicap” is a Market where a selected Outcome is adjusted by a predefined Handicap, which is added to or subtracted from the final score of the Event, Period, or Total, as applicable, to determine whether the selection Wins or Loses.
5.5.1. European Handicap (3-Way Handicap) In this format, the Handicap is presented as a score (e.g., 0:1, 1:0, 0:2) in the description of the Market. Three outcomes are available: Home, Draw or Away.
5.5.2. Asian Handicap (Whole and Half Market selections) This is a 2-way market (no "Draw" option).
5.5.3. Asian Handicap (Quarter Lines: e.g., -0.75, +1.25) The Stake is divided into two equal halves between the two closest half-number Market selections. A) Lines ending in .25 (e.g., -1.25) One half of the Stake is on -1.0, the other half of the Stake is on -1.5. Example: A Stake in amount of $100 is placed on Team A (-1.25). Bet is accepted.
5.6. Correct Score This Market requires predicting the exact final Result of a Match or a specific part of it (e.g., 1st Half, 2nd Half, Set, or Period).
5.7. Both Teams to Score (BTTS) A Market where the End User predicts whether both Teams will score at least one goal/point each within the specified timeframe.
5.8. Odd/Even The Market provides betting on whether the total number of goals, points, or other specified stats (e.g., corners, cards) in a Match or a specific period of a Match will be an Odd or Even number.
5.9. Period & Interval Markets These Markets provide betting on the Outcome of specific timeframes (Halves, Quarters, Periods) or minute intervals (e.g., "Total after 75 minutes").
5.9.1. Half Time / Full Time (HT/FT) The Market offers predicting the Result at half-time and the final outcome of a Match. Format Protection: If the Match format changes (e.g., 3 periods instead of 2 halves), Bets on the relevant Match are Void.
5.9.2. Independent Period Betting (e.g., "2nd Half Winner") For this Market only events occurring strictly within that timeframe count for the purposes of Settlement - as if the score "resets" to 0:0 at the start of that period.
5.9.3. Result at end of Period (Cumulative) The Bets on this Market are settled based on the total Result on the scoreboard at the moment the specified period ends (i.e. the Result includes all points/goals scored from the start of the Match).
5.9.4. Minute Intervals (e.g., "1-15 min", "after 75 min") Bets on these Markets are settled based on Results in accordance with the official mMatch clock. For the avoidance of doubt, the following timing rules apply:
5.10. Dynamic & Event Markets These Markets provide betting on specific occurrences or reaching specific milestones during the Match.
5.10.1. Race to X (Points, Goals, Corners, etc.) Market provides betting on which Team or participant will be the first to reach a specific tally of a predefined occurrence by the end of the Match or in a specified timeframe.
5.10.2. Next Occurrence (Next Goal, Next Point, Next Scorer) Market provides betting on which participant will be responsible for the very next specific Event in the Match as defined in the description of the Market. The "No Event" Rule: If the Match ends or the specified timeframe expires before the relevant Event occurs, the Bet is Void, unless a "No further goal/point" (or similar) option was available for selection.
5.10.3. Chronological Events Market provides betting on which Team or participant will be the "First" or "Next" to achieve a specific Event (e.g., First Card, First Corner, First Penalty). Settlement: Settlement of the Market is based on the chronological order in which the Event mentioned in the description of the Market occurs according to official Match data. Simultaneous Events Rule: If it is not possible without any reasonable doubt to determine the winning Outcome (for example, in the case of players from different Teams being shown a card simultaneously in the same interruption of play), all affected Bets will be Void.
5.11. Outright & Comparison Markets These Markets provide betting on the final results of a tournament, league, or specific competition, rather than a single Match.
5.11.1. Outright (Winner) The Market provides betting on the winner of a specific competition, tournament, or league. Settlement: The Market is settled based on the official final standings or podium at the time of the Event's conclusion. Non-Runner Rule: If a participant listed in the Market does not take any part in the competition (e.g., withdraws before the tournament starts), bets involving that participant are Void, unless Specific-Sports rules determine otherwise.
5.11.2. Place (Top Finish) Market provides betting on participant finishing the Event within a specified range of positions in the final classification (e.g., Top 3, Top 5, Top 10). Settlement: The Bets on the Market are settled as winning as long as the participant finishes within the defined range (e.g., 2nd place for a "Top 3" market).
5.11.3. Head-to-Head (H2H) The Market provides betting on a comparison between two specific participants - which of the two will achieve a better final position or result in an Event. Settlement: If one participant finishes higher than the other according to the official Result of the Event, Bets on the participant finishing in the higher position win. Both must start: For the Bet to stand, both participants must start the Event. If one or both do not participate, the Market is Voided.
5.11.4. Triple-Head The Market provides the betting on which one of the three listed participants will achieve the best result among them. If one participant finishes higher than the others according to the Result of the Event, Bets on the participant finishing in the higher position win. Participation Rule: All three participants must start the Event for the Bet to stand; otherwise, the Bets on this Market shall be Voided.
5.12. Special Team Markets These Markets provide betting on specific performance conditions for a Team or participant during an Event.
5.12.1. Team to Score First and Win The Market provides betting on that the specified Team will score the very first goal (point and other type of scoring metrics) of the Match and also will win the Match.
5.12.2. Clean Sheet The Market provides betting on that a specific Team will not concede a single goal during the entire Match (Regular Time).
5.12.3. Team to Win From Behind The Market provides betting on that a specific Team mentioned in the Market description will win the Match after having trailed by at least one goal at any point during the Event.
5.12.4. Team to Win All Halves/Periods (e.g., "Win Both Halves") The Market provides betting on that a Team will score more goals than its opponent in every stipulated period of the Match separately.
5.13. Additional Market Definitions
5.13.1. Injury Time (Stoppage Time) Any reference to "Injury Time" in a Market refers to the amount of time displayed by the designated official (e.g., the fourth official's board) and not to the actual duration of match.
5.13.2. Awards (Man of the Match, MVP, etc.) Settlement of Bets on Markets such as "Man of the Match", "Most Valuable Player" (MVP), etc., shall be based solely if and to whom any respective awards are awarded based on the official Event Organizer’s decision, unless expressly stated otherwise in the Market.
6.1. Result Determination & Finality
6.1.1. Informational Data (Dates, Times and Live Scores): The dates,times, live scores, clocks, match statistics of Events posted in the Sportsbook are strictly for informational purposes. Neither the Sportsbook nor the Operator guarantees the accuracy of such information. An time or date incorrectly posted in the Market description is not a valid reason for voiding bets, with the exception of Late Bets. Incorrectly posted dates or times, or live scores, clocks, or statistics, are not valid reasons to void Bets.
6.1.2. Basis for Settlement All Bets on an Event (including all Markets within such an Event) shall be settled after the respective Event has completed and the official Result has been announced.
6.1.3. No Recognition of Protests (The "First Official Result" Rule) For settlement purposes, the Sportsbook recognizes only the result achieved on the field of play. Any subsequent protested, overturned, or overturned decisions (due to doping, technical appeals, or disciplinary actions) that change the result after the official announcement will not be recognized.
6.1.4. Finality of Settlements (The 72-Hour Window) Settled Markets are final after 72 hours from the Settlement. Within this period, the Sportsbook may only correct Settlements due to human error, system error, or errors in the referenced source of Results. After 72 hours from Settlement, all Settlements are final, and no queries regarding Settlement will be accepted.
6.1.5. Changes of Venue
6.1.6. Inclusion of Overtime. All Match Markets DO NOT include overtime, unless expressly stated otherwise in the Market name or in the applicable Sport-Specific Rules.
6.2. Postponements, Cancellations, and Delays
6.2.1. Events not starting at scheduled time If an Event does not start at its scheduled time, the following rules apply:
6.2.2. Interrupted, Postponed, or Suspended Events If an Event has started but is interrupted, postponed or suspended, and is not completed within 48 hours of its official start time, all Bets placed on the respective Event shall be voided, with the following exceptions:
6.2.3. "Unconditionally Determined" Outcomes For the avoidance of doubt, a Bet is considered Unconditionally Determined if no possible future Events in the match can change the relevant outcome.
6.3. In-Play Scores and Period Settlement
6.3.1. Scores at Time of Placement Any incorrect scores displayed during the match or roll back of the in-play score (with the exception of soccer goals and red cards, which may lead to Market suspension) are not grounds for voiding Bets.
6.3.2. Independence of Periods Bets placed on Markets relevant to a specific period shall apply only to the events occurring within that period and shall not be affected by events in any prior or subsequent periods , unless the Market name or Sport-Specific Rules state otherwise.
6.4. Draw Scenarios and Winner Markets
6.4.1. Outcome when "Draw" is Offered If a Draw outcome is offered within a Winner Market and the Event ends in a Draw, all Bets placed on the competing teams of a Winner market shall be settled as lost.
6.4.2. Outcome when "Draw" is NOT Offered If a Draw outcome is not offered within a Winner Market and the Event ends in a Draw, all Bets on the relevant Market shall be voided, unless expressly stated otherwise in the applicable Sport-Specific Rules.
6.5. Technical Issues and Forfeits
6.5.1. Forfeits and Walkovers If any Event involves a forfeit, walkover, or any other situation where the Event is considered complete without having been played, all Bets on that Event and its Markets will be void, regardless of the score awarded by the Event organizer.
6.5.2. Errors in Names and Leagues Misspellings, typographical errors, teams changing names, and incorrect leagues shall not be a reason for a Bet to be voided, as long as it is reasonably clear which Event and competitors were initially intended and they reasonably judging have not changed, unless otherwise stated in specific Sport Rules.
6.5.3. Incorrect Match Format If an Event takes place with an incorrect number of sections (e.g., periods, sets, etc.) or a non-standard duration, and this deviation is not indicated in the Market, all Bets on such an Event shall be void.
6.6. Aggregate and Multi-way Markets
6.6.1. Aggregate Home/Away Markets For the Market “Aggregate Home/Away score of a league on a day (or week in the case of American football)”, if all Events on that day/week in that league are not played to completion, all Bets on the impacted Market shall be void.
6.6.2. Multi-way Betting Action For the Market “Multi-way betting”, Bets shall be valid, unless the Market specifies that a particular competitor must participate for action. If such a stipulation exists and the competitor does not start, then all Bets on that Market shall be void.
6.6.3. Multi-way Payouts: This rule applies to Markets designed for multiple winners (e.g., "Top 3 Finish"). The Settlement shall be based on full amount of the relevant Odds for all Markets where the relevant competitors finish clearly within the designated range. However, if there is a tie for the final remaining position(s) in such a Market (e.g., three players tie for the 3rd spot in a "Top 3" market), Dead Heat rules (Section 6.7.2) will be applied only to those participants involved in the tie.
6.6.4. “The Field” Selection If a Market is offered with “The Field” as a betting option, the team or competitor named in the Market must beat every other competitor for a Bet on that competitor to win. If a competitor named in the Market ties for a win, the relevant Bets will be void, and Bets on “the Field” will be lost. Example: In a "Top Scorer" Market a Bet on Player A, Player B, and "The Field" (all other players) are offered.
6.7. Outright Markets, Racing, and Dead Heat Rules
6.7.1. Outright Betting (Participation and Finality) The Market provides betting on the winner of a competition or a specific placement within an Event.
6.7.2. Dead Heat Rule Dead heat rules apply where there is more than one winner in an Event for a specific position. Settlement Logic: If multiple participants tie for a position, for the purposes of Settlement the Stake is divided with a number of participants who tied the relevant position. The portion of the Stake attributable to the Market selection is settled at the full Odds as a Win; the remainder of the Stake is settled as a Loss. Example 1: 2 Winners: The amount of the Stake in a Bet is $100 at Odds 6.00.
6.7.2.1. Dead Heat in Combo (Accumulator) Bets If a selection within a Combo Bet is settled under Dead Heat rules, the potential winnings are adjusted according to the Dead Heat factor applicable to that specific selection. Example:
1. Settlement based on Stake Adjustment: (€172.00 / 2) × 2.44 = €209.84; or
Important Note: For the purposes of Combo Bets, the Dead Heat Rule does not
Void the relevant Market selection. Instead, the Stake or Odds (either of them) for that Combo Bet isproportionally reduced based on the number of tied participants. If multiple legs in a Combo are subject to Dead Heat rule, all reductions are applied cumulatively.
6.7.3. Head-to-Head (H2H) and Triple-Head Participation A "Head-to-Head" and/or "Triple-Head" allows betting on a competition between two or three participants/Outcomes.
6.7.4. Racing Sports (F1, MotoGP, Cycling, etc.) Unless otherwise expressly provided in the respective Sport-Specific rules, the following rules apply for Head-to-Head (H2H) markets in racing:
6.7.5. Ties in H2H Position If competitors are in the same position at the end of the Event (e.g. same time, same points, same rank), and no "Draw" or "Tie" option was offered among the Market selection, the Sportsbook shall void Bets on this head-to-head Market. If a Draw/Tie option is offered among the Market selection, the Bets shall be settled according to Draw/Tie option.
6.8. Placeholder and Bracket-Based Resulting
6.8.4. Finality of Position: Settlement is based strictly on the official progress of the tournament according to the initial rules of the respective tournament. If due to the change of the tournament rules prior or during the tournament the bracket is fundamentally changed in comparison to the initial version (e.g., the tournament format is altered from knockout to round-robin), the Sportsbook shall void all affected Bets.
7.1. Acceptance, Limits, and Right of Refusal
7.1.1. Discretionary Acceptance All Bets will be accepted or rejected purely at the Sportsbook’s sole discretion and subject to these Rules and the Sportsbook’s risk management policies (as applicable from time to time).
7.1.2. Right to Refuse or Limit The Sportsbook reserves the right to refuse, restrict, cancel, or limit any Bet or Stake for any Event, Market, or End User.
7.1.3. Maximum Stake Limits Maximum Bet/Stake limits are subject to change without prior written notice at the Sportsbook’s discretion for any Event, Market, Operator, or End User individually. Any such changes will not apply to Bets that have already been accepted.
7.1.4. Suspension of User IDs The Sportsbook reserves the right to suspend the acceptance of Bets from any unique End User ID without prior notice.
7.1.5. Live (In-Play) Delay Acceptance of live (in-play) Bets may be delayed or temporarily held suspended during high-risk situations (e.g. free-kick, 1:1 attack, etc.) at the Sportsbook’s discretion.
7.2. Errors, Software Faults, and Data Gaps
7.2.1. General Right to Void due to Error The Sportsbook reserves the right to void Bets (or a part of them) or to suspend Settlement until the end of a trial (including judicial) due to Errors or deviations from the Rules during acceptance.
7.2.2. Typographical and Visual Errors Bets may be voided in cases of obvious software or website Errors, such as typographical mistakes in offered Events, Markets, discrepancy of Odds, or unusually (in comparison to the situation in the betting market in general) high/low odds.
7.2.3. Late Bets (Past-Posting) If for any reason a Bet is accepted after an Event has started (other than clearly indicated Live In-Play Betting) or taken place, the Bet will be declared void.
7.2.4. Known Outcomes and Technical Lag The Sportsbook reserves the right to void any Bet if the Outcome of the Event or Market was known at the time the Stake was placed or Bet accepted, or if Odds were not correctly updated due to technical issues or delayed data feeds.
7.2.5. Obvious Errors, Limits, and Material Advantage If a Market contains an obvious Error in the Odds or exceeding the limits of the Market determined by the Sportsbook, Bets placed on such a Market shall be void. Bets accepted after an Event has started (other than clearly indicated Live In-Play Bets) will remain valid unless the End User gains a material or unfair advantage. In such cases, the Sportsbook reserves the right to void the Bet acting reasonably. Material and Unfair Advantage: For the avoidance of doubt, an unfair or material advantage is considered to be gained in scenarios including, but not limited to:
7.2.6. Software Abuse and Reporting Duty Abuse of gaming software Errors or mistakes in translation is strictly prohibited. An End User who discovers any Error in the gaming software must immediately report it to the Operator. If an End User abuses such Errors, the Operator reserves the right to suspend the account, freeze funds, and Sportsbook reserves the right to cancel all accepted Bets and/or already resulted Bets, if such Bets are directly related to the abuse of the respective gaming software Error or mistake in translation.
7.2.7. System and Data Malfunctions: The Sportsbook shall not be responsible for loss or damage incurred as a result of system malfunctions, defects, delays, manipulations, or errors in data transfer. Bets affected by unrecoverable transactions or missing official time-sensitive data shall be void.
7.2.8. Other Incorrect Bets The Sportsbook reserves the right to void Bets in any other circumstances confirming that the Bet is deemed incorrect or based on unfair practices, including inaccurate or misrepresented Odds (including "bad odds" or switched odds).
7.3. Syndicate, Group, and Multiple Account Betting
7.3.1. Individual Betting Only End Users are allowed to bet only as individuals, exclusively on their own behalf, benefit and risk, using their own funds, decision - making, without coordination, acting in syndicate, automated betting operations and shared account arrangement. Group Bets are not allowed. Repeated Bets on the same outcome made by the same or different End User may subsequently be declared void at Sportsbook’s sole discretion.
7.3.2. Collusion and Syndicate Detection The Sportsbook reserves the right to void Bets if it reasonably suspects collusion or Syndicate activity, including cases where multiple End Users place Bets on the same Outcome within a short time frame, even after the official result is known.
7.3.3. Multiple Accounts and IP Identification The Sportsbook may refuse Bets or declare already accepted Bets Void if they are placed from multiple accounts originating from the same IP address.
7.4. Integrity, Fixed Matches, and Arbitrage
7.4.1. Unfair Activity and Withdrawal Suspensions In case of suspicion of an unfair activity, Sportsbook reserves the right to void any Bet and the Operator reserves the right to suspend any withdrawal requests for up to 31 calendar days while the investigation is ongoing.
7.4.2. Integrity and System Faults Sportsbook may make Events or Markets unavailable for betting in case of suspected integrity issues, fairness concerns, game or system fault. In such cases, the Sportsbook may, acting fairly, reasonably and in good faith suspend betting on the Event or Market, withhold Settlement of Bets, and decline acceptance of new Bets until the issue is resolved.
7.4.3. Prohibition of Fixed Matches Placing Stakes on fixed matches is strictly prohibited on the Sportsbook. Any attempt to place a Stake on Events or Markets that have been predetermined or manipulated in any way undermines the integrity of the sports betting ecosystem and is a violation of these Betting Rules. End Users found to be involved in betting on fixed matches will face immediate restrictions and cancellation of the affected Bets. The Sportsbook is committed to upholding the integrity of sports betting and has zero tolerance for activities that compromise fair play and the trust of the End Users. By using the Sportsbook, End Users agree to refrain from participating in any form of betting related integrity abuse and betting to fixed matches and understand that violation of this clause may result in permanent restriction from betting in the Sportsbook. Any disputes regarding suspected involvement in betting on fixed matches will be thoroughly investigated by the Sportsbook’s team, and decisions will be made in accordance with the relevant policies. The Sportsbook encourages End Users to report any suspicious activity related to fixed matches to the support team for investigation.
7.4.4. Arbitrage Betting The use of arbitrage strategy, which involves exploiting differences in Odds across different bookmakers/sportsbooks to guarantee profit, is strictly prohibited on the Sportsbook. We do not condone any form of betting activity that aims to manipulate odds or exploit discrepancies for guaranteed profit. By using Sportsbookour services, End Users agree to refrain from employing arbitrage strategies. End Users found engaging in arbitrage betting will face immediate cancellation of the Bets and permanent restrictions. Any disputes regarding suspected arbitrage activity will be resolved at the discretion of the Sportsbook, and Sportsbook decisions will be final.
7.5. General Grounds for Voiding and Sanctions
7.5.1. Improper Practices and Rule Deviations The Sportsbook reserves the right to declare any Bet or a part thereof void or to suspend Settlement where:
7.5.2. Impact of Sanctions For the avoidance of doubt, any sanctions imposed after the official result has been declared (including penalty points, relegations, or other disciplinary measures) will not affect the Settlement of Bets, unless expressly stated otherwise in these Betting Rules.
7.5.3. Negative Balances: In the event of a negative balance on an End User’s account, the Sportsbook reserves the right to void any pending Bets, regardless of whether or not such Bets were placed using funds derived from an Error.
7.6. Related Contingencies (Related Outcomes) In Combo bets (accumulators, parlays, multis). If in a Combo bet there are two or more Markets with related Contingencies (Related Outcomes), such Combo Bets will be declared Void. Example: End User places Stake on a Combo Bet "Barcelona to win La Liga" combined with a "Barcelona win in the deciding game." Both Outcomes are about the same Event and essence, thus the relevant Combo Bet will be Void.
7.7. Bet Settings (Odds Changes). The following options may be available to the End User regarding acceptance of Odds changes:
8.0. Bonus-related Bets and their settlement are subject to these Betting Rules; however, the full terms governing Bonuses (including eligibility, wagering requirements, and withdrawal conditions) are determined by the Operator and set out in the Operator’s Terms and Conditions.
8.1. "System Bets" are excluded from contributing toward any bonus wagering requirements.
8.2. Comboboost.
8.2.1. Number of selections = Multiplier
| Number of selections | Multiplier |
|---|---|
| 2 | 1.01 |
| 3 | 1.02 |
| 4 | 1.04 |
| 5 | 1.05 |
| 6 | 1.07 |
| 7 | 1.1 |
| 8 | 1.15 |
| 9 | 1.17 |
| 10 | 1.2 |
| 11 | 1.25 |
| 12 | 1.3 |
| 13 | 1.35 |
| 14 | 1.4 |
| 15 | 1.45 |
| 16 | 1.5 |
| 17 | 1.65 |
| 18 | 1.75 |
| 19 | 1.85 |
| 20 | 2 |
8.2.2. The final bonus amount is calculated based on the final Odds of the Combo Bet once all Market selections are settled.
8.2.3. Cashed Out Bets are not eligible for Comboboost.
8.2.4. The availability and terms of ComboBoost are determined at the Sportsbook’s discretion.
8.2.5. Comboboost is available only for Market selections with minimum Odds of 1.50.
8.3. Freebet, freemoney, bet no risk
8.3.1. Freebet - In a Freebet, only the net winnings are credited by the Operator to the End User’s account (the Stake is not returned). Example: Freebet of 5 at Odds 3.5 → payout = (5 × 3.5) – 5 = 12.5.
8.3.2. Freemoney - In a Freemoney Bet, both the Stake and winnings are credited. Example: Freemoney of 5 at Odds 3.5 → payout = 5 × 3.5 = 17.5.
8.3.3. Bet no risk. A Bet No Risk functions as a standard Bet; however, if the Bet loses, the Stake is refunded.
Soccer Glossary of Terms (A-Z)
Important Note: This glossary is provided for informational and navigational
purposes only. The definitions contained herein are intended to assist in the understanding of common football terms and do not constitute the definitive criteria for the Settlement of Bets. For final Settlement rules and specific conditions, please refer to the applicable General and Sport-Specific Settlement rules.
1.1. Bets on the Outcome of a match will be settled based on two halves of the scheduled number of minutes each (standardly 90 minutes, consisting of two halves of 45 minutes each) including any Injury/Stoppage Time added by the referee. It does not include periods of Overtime nor penalty shootouts unless expressly stated.
1.2. If the match format was changed, the Sportsbook shall void all affected Bets.
1.3. If a friendly match ended by referee decision earlier than the scheduled duration (e.g. before 80 minutes of play), the Sportsbook reserves the right to void the bets.
1.4. Own goals will not be considered for the purposes of settling “Anytime Goalscorer”, “Player to score X”, “Next Goalscorer” or similar player-specific goalscorer Markets and shall be ignored. For Markets where the sequence or numbering of goals is specified (including team-specific markets), own goals do not count towards the goal numbering sequence. Example 1: If the official score is 1-0 and the second goal scored is an own goal, the “Next Goalscorer (Goal 2)” market shall be settled based on the next eligible non-own goal. Example 2: If a team's first goal in a match is an own goal, the “1st Goalscorer (Team X)” market shall remain active and shall be settled based on the next eligible non-own goal scored by a player of that team.
1.5. If the Market was opened with a missing or incorrect red card, the Sportsbook reserves the right to void Bets of respective Market as far as such Bets are affected by the missing or incorrect red card.
1.6. If an incorrect in play event or match time was displayed in the Sportsbook and such discrepancy had a material impact on the Odds, the Sportsbook reserves the right to declare the respective bets Void.
1.7. If a wrong score is entered in the scoreboard of the Sportsbook, the Sportsbook reserves the right to declare void all Bets placed during the period in which the incorrect score was displayed.
1.8. If the team names or tournament are displayed in the Sportsbook incorrectly, the Sportsbook reserves the right to void the respective Bets.
1.9. Interval markets will be settled based on the match time as provided by the Sportsbook data sources. Where unavailable, TV broadcast information and match clock may be used.
1.10. Interval goal markets are settled based on the time the ball crosses the goal line, and not the time the kick is taken.
1.11. The use of the Video Assistant Referee (VAR) (“Video Review”) is considered official when confirmed by the referee through a formal review signal (e.g., drawing a rectangle in the air) or by reviewing the incident on the pitch-side monitor. N.B. The notification "Goal Check" on the scoreboard, or informal gestures (such as hand to ear by the referee) do not constitute an official VAR review. Conversations between referees and their associates are also not considered for official VAR reviews. More on the official video review system (VAR) Inside FIFA .
1.11. Interval markets will be settled based on the goal time announced by TV broadcasting. If this is not available, the time according to the match clock is considered.
1.12. Penalty Markets will be settled based on the time at which the referee awards the penalty, including decisions confirmed via VAR.
1.13. Penalties awarded but not taken are not considered.
1.14. Venue changes. If a match is moved to a neutral venue, all Bets will stand. If the home and away teams for a scheduled match are reversed (the home team plays away and vice versa), Bets placed on the original Market selection will be voided. Statistical Markets Rules 1.15 Corners Markets 1.15.1 Settlement Sources & Priority Corners Markets shall be settled based on visual evidence from the official match broadcast and/or real-time match reporting data provided by the Sportsbook’s data providers. In the event of a discrepancy between these sources and statistics published on official league or competition websites, visual evidence and/or match results and event data from the Sportsbook data providers shall prevail for settlement purposes.
1.15.2. Awarded vs. Taken Rule
1.15.3. Re-taken Corners Corner interval Markets are settled based on at what time the corner is awarded and not the time it was taken. Corners awarded, but not taken, do not count. A corner that is re-taken counts as a single corner for settlement purposes. 1.15.4 Interval & Timestamp Logic For interval-based Markets (e.g., 1-minute or 5-minute intervals), settlement is determined by the timestamp when the corner is awarded by the referee, not when it is taken.
1.15.5. Unconditionally Determined (Interrupted Matches) The Sportsbook adheres to the "Unconditionally Determined" principle as defined in Section 2.17. If a match is abandoned, any corner Markets where the outcome is already determined (e.g., "Total Corners Over 8.5" when 9 corners have already been taken) will be settled as per the result. Markets that have not reached a natural conclusion will be voided in accordance with Rule 6.2.2. 1.16 Bookings (cards) markets 1.16.1 Settlement Sources & Priority Bookings Markets shall be settled based on visual evidence from the official match broadcast and/or real-time match reporting data provided by the Sportsbook’s data providers. In the event of a discrepancy between these sources and statistics published on official league or competition websites, visual evidence and/or match results and event data from the Sportsbook data providers shall prevail for settlement purposes.
1.16.2. Card Counting (Standard Markets) For most Markets, a yellow card counts as 1 and a red or yellow-red card (second booking) counts as 2. The second yellow card for a single player is ignored for settlement purposes. As a result, a single player can receive a maximum of 3 card points.
1.16.3. Market Duration All Bets are settled based on cards shown during Regular Time (90 minutes plus Injury Time), as determined by the settlement sources defined in Rule 1.16.1. Any card shown after the Regular Time whistle is disregarded.
1.16.4. Half-time and Stoppage Periods For the purposes of Bookings Markets cards shown during the half-time interval are attributed to the 2nd half for settlement purposes, provided that the player receiving the card was listed as an active participant in the match at the start of the second half.
1.16.5. Eligible Participants (Non-Players) Only cards shown to players who are officially participating in the match (including those on the field of play or temporarily off the field during normal match intervals such as half-time) shall count for the purposes of Settlement. Cards shown to managers, coaching staff, or non-participating players (e.g., unused substitutes) are not considered.
1.16.6. Booking Points System In Markets using the points system the following number of points shall be attributed:
1.16.7. Intervals and Timestamps Booking interval Markets (e.g., "Card in the Next 1/5 Minutes") are settled based on the time the card is shown by the referee, not the time the actual foul/infringement was committed.
1.16.8. Exceptions for Specific Markets (Color-Independent) For specific Markets such as Next Carded Team or Most Carded Team, every card event is counted as 1 card, regardless of its color (yellow or red).
1.16.9. Natural Conclusion (Abandoned Matches) If a Match is abandoned (In accordance with Rule 6.2.2), Markets where the Outcome has already been unconditionally determined at the time of abandonment shall be settled. All other Markets relevant to the Match shall be declared Void.
1.16.10. Bookings 1X2 (Most Bookings) This Market allows predicting which team will receive more cards during the match, based on the counting logic defined in Rule 1.16.2. This Market uses a simplified counting method and does not apply the Booking Points System defined in Rule 1.16.6.
1.17.1. Priority of Sources All markets within this section (Team Stats) shall be settled according to the following strict priority of sources:
2. WhoScored (Football Statistics | Football Live Scores | WhoScored.com ).
3. 365 Scores (https: //www.365scores.com/).
Championship League, Premier League ). This order is final. If a higher-priority source provides the data, lower-ranked sources are disregarded. Settlement is based on the initial official publication; subsequent changes (disciplinary decisions, etc.) do not constitute grounds for re-settlement. This source hierarchy applies exclusively to Team Stats markets. For other statistical markets (e.g., Corners, Bookings), settlement shall follow the specific rules defined in the relevant sections.
1.17.2. General Settlement Logic
1.17.3. Offsides An offside is counted for settlement purposes only if it is officially awarded by the referee and results in a restart of play.
1.17.3.1. Decision Timing: Offsides are settled based on the time when the referee gives the decision. This rule applies to all Video Assistant Referee (VAR) situations, regardless of when the actual infringement occurred.
1.17.3.2. Validation Requirement: An offside is only counted for settlement purposes if a free kick is subsequently awarded (or the play is officially restarted due to the offside call).
1.17.4. Shots Total attempts to score, including shots on goal, shots wide, and blocked shots.
1.17.5. Shots on Goal (Target) Attempts that go into the net, or would have gone in if not for a goalkeeper save or a "last-man" block.
1.17.6. Throw-ins Total number of throw-ins awarded and taken. Throw-ins awarded but not taken are disregarded.
1.17.7. Fouls Any infringement whistled by the referee as a foul.
1.17.8. Saves Any intentional intervention by a goalkeeper to prevent a goal.
1.17.9. Goal Kicks Total number of goal kicks awarded and taken. Goal Kicks awarded but not taken are disregarded.
1.17.10. Total Passes Total number of passes attempted by a team during Regular Time.
1.17.11. Specials and Combo Markets If a "Special" or "Combo" Market includes one or more statistical components (e.g., Shots, Offsides, Fouls, etc.), each statistical element within that Market will be settled strictly according to the priority of sources and specific rules defined in this Section (1.17).
1.18.1. Definition Expected Goals (xG) is a statistical metric that measures the quality of scoring chances. Each shot is assigned an xG value based on the probability of it resulting in a goal.
1.18.2. Reference Source All xG Markets are settled strictly based on the data provided by Fotmob (FotMob ). No other sources (Official league sites, WhoScored, etc.) shall be considered for xG settlement unless Fotmob fails to provide data for a specific Event.
1.18.3. Settlement Precision Bets are settled using absolute values in hundredths (e.g., an xG of 1.45).
1.18.4. Market Types
1.19. Player goals / Player goals (incl. Overtime) Market Description: Predict whether the selected player will score at least one or more goals during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes goals scored during Regular Time and, if specifically mentioned in the Market description, Overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player are declared Void, regardless of whether they enter the field of play as a substitute later. Own goals do not count towards the player’s total. Settlement Source: Livescores - Soccer - Betting Showcase . Calculation Examples:
1. Example 1: A Bet is placed on Player A to score 1+ goals. Player A starts and scores two goals. Both 1+ and 2+ Market selections are settled as a Win.
2. Example 2: A Bet is placed on Player B to score 2+ goals. Player B starts and scores only one goal. The Bet is settled as a Loss.
3. Example 3: A Bet is placed on Player C to score 1+ goals. Player C is not in the starting XI. The bet is settled as Void.
1.20. Player assists / Player assists (incl. overtime) Market Description: Predict whether the selected player will record at least one or more assists during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes assists provided during Regular Time and, if applicable, overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market will be Void, regardless of whether they enter the field of play as a substitute later. An assist cannot be credited for an own goal. Counting Logic: The assist is defined as the final deliberate touch (pass, cross-shot, or any other touch) by a player that directly leads to a teammate scoring a goal. If the final touch is deflected by an opposing player, the original action is still considered to have directly contributed to the goal without materially altering its intended direction or Outcome. Exclusions: No assist is awarded for own goals, direct free kicks, direct corner goals, or penalties. Additionally, "Fantasy Assists" are strictly excluded from stats for Settlement purposes. This includes, but is not limited to:
1. Example 1: A Bet is on Player A to record 1+ assist. Player A starts and provides two assists. Both 1+ and 2+ Market selections are settled as a Win.
2. Example 2: A Bet is on Player B to record 1+ assist. Player B starts but the match ends without them providing an assist. The Bet is settled as a Loss.
1.21. Player shots / Player shots (incl. overtime) Market Description: Bet on whether the selected player will have at least one or more shots during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes all shot attempts (shots on target, shots off target, and blocked shots) made during Regular Time and, if applicable, overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are Void , regardless of whether they enter the field of play as a substitute later. What counts as a Shot: Any intentional attempt to score a goal that results in a goal, is saved by the goalkeeper or “last man” block, or goes wide, over, or hits the frame (post or crossbar). Exclusions: Blocked shots that do not reach the goal area or are blocked by any player who is not the “last man” are not counted as shots. Settlement Source: Livescores - Soccer - Betting Showcase . Calculation Examples:
1. Example 1: A Bet is on Player A to have 2+ shots. Player A starts the match and records three shots in total. Market selections for 1+, 2+, and 3+ are all settled as a Win.
2. Example 2: A Bet is on Player B to have 1+ shots. Player B starts the match but is substituted at half-time without having taken a shot. The Bet is settled as a Loss.
3. Example 3: A Bet is on Player C to have 1+ shots. Player C is not in the starting XI. The Bet is settled as Void.
1.22. Player shots on goal/ Player shots on goal (incl. overtime) Market Description: Bet on whether the selected player will have at least one or more shots on goal during the match. Market options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes all shots on target made during Regular Time and, if the Market description includes overtime - this includes all shots on target made during Regular Time and overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether they enter the field of play as a substitute later. What counts as a Shot on Goal: Any attempt that results in a goal or would have resulted in a goal but for a save by the goalkeeper or a goal-line intervention by a defending player (“last line block”). Shots that hit the frame (woodwork) or net and do not result in a goal are not considered shots on goal unless the ball goes in. Settlement Source: Livescores - Soccer - Betting Showcase . Calculation Examples:
1. Example 1: A Bet is on Player A to have 1+ shots on goal. Player A starts and has one shot saved by the keeper and scores one goal. Both 1+ and 2+ Market selections are settled as a Win.
2. Example 2: A Bet is on Player B to have 1+ shots on goal. Player B starts and hits the post, but the ball goes out of play. The Bet is settled as a Loss (as hitting the woodwork is not a shot on target).
3. Example 3: A Bet is on Player C to have 1+ shots on goal. Player C is not in the starting XI. The Bet is settled as Void.
1.23. Player cards / Player cards (incl. overtime) Market Description: Bet on whether the selected player will receive at least one or more cards during the match (typically offered as 1+). This includes cards shown during Regular Time and, if the Market description includes overtime - cards shown during Regular Time and overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether the player enters the field of play as a substitute later.
1. Example 1: A Bet is on Player A to receive 1+ card. Player A starts and receives a yellow card. The Bet is settled as a Win.
2. Example 2: A Bet is on Player B to receive 1+ card. Player B starts and receives a straight red card. Since a red card counts as 2, the condition "1+" is met, and the Bet is settled as a Win.
3. Example 3: A Bet is on Player C to receive 1+ card. Player C is not in the starting XI. Even if the player enters as a substitute and receive a card, the Bet is settled as Void.
1.24. Player passes / Player passes (incl. overtime) Market Description: Bet on whether the selected player will record at least one or more passes during the match. Market options are offered as totals (e.g., 20+ / 30+ / 40+ etc.). This includes passes made during Regular Time and, if the Market description includes overtime - passes made during Regular time and overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether they enter the field of play as a substitute later.
1. Example 1: A Bet is on Player A to have 30+ passes. Player A attempts 35 passes, but 5 of them are intercepted. Total = 35. The Bet is settled as a Win.
passes and 5 crosses. Total passes = 28 (crosses are ignored). The Bet is settled as a Loss.
1.25. Player tackles / Player tackles (incl. overtime) Market Description: Bet on whether the selected player will record at least one or more tackles during the match. Options are offered as totals (e.g., 1+ / 2+ / 3+ etc.). This includes all successful tackles made during Regular Time and, if the Market description includes overtime - all successful tackles made during both Regular Time and overtime (extra time). Settlement Nuances: All Bets on this Market are valid only for players who are in the starting lineup. If a player is not in the starting lineup, all Bets on that player for this Market are declared Void, regardless of whether they enter the field of play as a substitute later.
1. Example 1: A Bet is on Player A to record 2+ tackles. Player A starts the match and records 3 tackles. Bets for Market selections for 1+, 2+, and 3+ are all settled as a Win.
2. Example 2: A Bet is placed on Player B to record 1+ tackle. Player B starts the match but finishes the game with 0 tackles recorded by Opta. The Bet is settled as a Loss.
3. Example 3: A Bet is placed on Player C to record 1+ tackle. Player C is not in the starting XI. Even if the relevant player enters the game as a substitute and records multiple tackles, the Bet is settled as Void.
1.26. Special Player Markets (Match-ups, Groups, and Combos) Market Description: This category includes Markets involving two or more players, such as Player Match-ups (Head-to-Head), Player Groups, or combined statistical totals (e.g., "Player A, Player B, and Player C to have 3+ shots on goal combined"). Settlement Nuances: All Bets in this category are settled based on the same logic as individual player props.
1. Example 1 (H2H): A Bet is on "Player A vs Player B: Most Shots." Player A starts the match, but Player B is on the bench. The entire Market is settled as Void.
2. Example 2 (Combo): A Bet is on "Player A and Player B to have 1+ shots on goal each." Both players start the match. Player A has 2 shots on goal, but Player B has 0. The Bet is settled as a Loss.
3. Example 3 (Combined Total): A Bet is placed on "Player A, Player B, and Player C to score 3+ goals combined." ○ If any of the players mentioned in the Market description is not in the starting XI, the Bet is settled as Void (Refunded), even if the other players mentioned in the Market description together score 5 goals. ○ If all three players mentioned in the Market description start and score 1 goal each (Total 3), the Bet is a Win. ○ If all three players mentioned in the Market description start and score only 2 goals combined, the Bet is a Loss.
1.27. Anytime Goalscorer Market Description: This Market provides a list of players for the selection. The Bet is on whether a selected player will score at least one goal at any time during the match. Settlement Nuances: Participation Rule: Bets remain in force if the player enters the field of play at any time during Regular Time, whether as a starter or a substitute.
1. Example 1 (Substitute): A Bet is on Player A to score. Player A starts on the bench, enters the game as a substitute and scores. The Bet is settled as a Win.
2. Example 2 (Own Goal): Player B scores an own goal. This goal is ignored. The Bet on Player B to score remains open until that player scores a goal, or the match ends. Example 3 (Unlisted Scorer): A player not included in the original list scores the first goal. Bets on all other listed players’ Market for "Anytime Goalscorer" stay active.
1.28. First Goalscorer Market Description: Bet on which player from the provided list will score the first goal of the match. Settlement Nuances: Partipation Rule: Bets on this Market for all player selections remain in force if the relevant player named in the Market description enters the field of play at any time before the first goal is scored, whether as a starter or a substitute.
1. Example 1 (Substitute Win): A Bet is on Player A to be the First Goalscorer. Player A starts on the bench, enters the game as a substitute in the 20th minute, and scores the first goal in the 30th minute. The Bet is settled as a Win.
2. Example 2 (Late Substitute Void): A goal is scored in the 10th minute. Player B enters the field of play as a substitute in the 15th minute. The Bet on this Market involving Player B is settled as Void because he entered the field of play after the first goal.
3. Example 3 (Own Goal Scenario): The first goal of the match is an own goal. Player C then scores a non-own goal. Bets on this Market involving Player C are settled as the win.
1.29. Last Goalscorer Market Description: Bet on which player from the provided list will score the final goal of the match. Settlement Nuances:
1. Example 1 (Winning Substitute): Player A enters as a substitute in the 85th minute and scores the final goal in the 92nd minute. The Bet on this player A for this Market is settled as a Win.
2. Example 2 (Void due to Substitution): A Bet is on Player B for this Market. Player B starts the match but is substituted out in the 70th minute. A goal is then scored by another player in the 80th minute. The Bet on Player B for this Market is settled as Void. Example 3 (Own Goal): The match ends 2-1. The goals were scored by Player A (1-0), Player B (2-0), and then an Own Goal (2-1).Bets on Player B for this Market are settled as the Win.
1.30. Next Goalscorer (e.g., 2nd Goal, 3rd Goal, etc.) Market Description: Bet on which player from the provided list will score the specific designated goal in the match sequence (e.g., the 2nd goal of the match). Settlement Nuances:
game in the 60th minute. Player A scores in the 70th minute to make it 2-0. Bets on Player A for Market "2nd Goalscorer" are settled as a Win.
2. Example 2 (Void due to Substitution): The score is 0-0. Player B starts the game but is substituted out in the 30th minute. The first goal was scored in the 40th minute. Since Player B was not on the field when the goal was scored, the Bet on Player B for Market "1st Goalscorer" is Void .
Goal." The current score is 2-0. A player from the opposite team scores an own goal (2-1). The own goal is not considered for the settlement of the "3rd Goal" Market. Player C then scores (3-1). Bets onPlayer C for Market "3rd Goalscorer" are settled as Win.
1.31. Player to score 2 or more / Player to score 3 or more (Player to score X)
1.32. Player to receive a Card Market Description: Bet on whether a specific player will receive a card during the match. This typically is a "Yes/No" Market or offered as "Player to be Carded". Settlement Nuances:
1. Example 1 (Substitute Win): Player A starts on the bench, enters the game in the 75th minute, and receives a yellow card in the 80th minute. The Bet on this Player A for this Market is settled as a Win.
2. Example 2 (Void): Player B is on the official team sheet as a substitute but stays on the bench for the full 90 minutes. The Bet on this Player for this Market is settled as Void. Example 3 (Inactive Card): Player C starts, is substituted out in the 60th minute, and then receives a yellow card while sitting on the bench in the 85th minute. This card does not count for settlement purposes of this Market. The Bet in Player C for this Marketis settled as a Loss. Specific markets
1.33. Total VAR / Video Review Market Description: Bet on the total number of official Video Assistant Referee (VAR) reviews conducted during a match (including Overtime if applicable per specific Market description). Settlement Nuances:
1. Example 1 : The referee whistles, draws a "box" in the air, and runs to the screen. This is 1 VAR Review.
2. Example 2 : There is a long pause, the referee is clearly talking to someone via his earpiece for 2 minutes, but then just restarts the game without any signals or going to the monitor. This is 0 VAR Reviews.
1.34. Post or Crossbar (Woodwork) Market Description: Bet on the total number of times the ball hits the goal frame (post or crossbar). The goal frame includes both goalposts and the crossbar. Settlement Nuances:
1. Example 1: A player shoots, the ball hits the post and bounces back to the goalkeeper. This is 1 hit.
2. Example 2: A player shoots, the ball hits the post, then the crossbar, and then goes out of play. Since no one touched it between hits, this is 1 hit.
1.35. Medical Team Entry Market Description: Bet on the total number of times a medical team enters the field of play to assist a player. Settlement Nuances:
1. Example 1: A player goes down, the referee waves the medical staff enter the field, and they treat the player. This is 1 entry.
2. Example 2: Two players from opposite teams collide. The referee signals for both medical teams to enter simultaneously. This is 1 entry. Example 3: Medical staff runs toward a player, but the referee has not given permission, or the player gets up and refuses help before they reach him. This is 0 entries.
1.36. Next Scoring Type Market Description: Bet on the specific method by which the next goal in the match will be scored. Settlement Nuances:
1. Example (Penalty): A player takes a penalty, the keeper saves it, and the same player scores from the rebound. Market "Next Scoring Type" is settled as a Shot (or Header), not a Penalty.
2. Example (Freekick): A player hits a free kick, it clips a defender's shoulder and goes in. If the goal is awarded to the free-kick taker, it is settled as a Freekick.
1.37. Will be scored a headed goal Market Description: Bet on whether at least one goal in the match will be scored with a head. Settlement Nuances: Headed Goal: The scorer's final touch resulting in the ball crossing the goal line must be with the head.
Settlement Examples:
1. Example 1 (Win): An attacking player heads the ball into the opponent's net from a cross. The Bet on this Market is settled as a Win.
2. Example 2 (Loss): A player attempts to clear a cross with his head but accidentally scores a goal into his own net. This is an Own Goal and a Bet on this Market is settled as a Loss.
3. Example 3 (Loss): A player scores a goal with his shoulder or chest. Since the final touch was not the head, the Bet on this Market is settled as a Loss.
1.38. Penalty Shootout Markets
1.38.1. Team & Match Totals (Over/Under, Odd/Even)
1.38.2. Sudden Death (Yes/No)
1.38.3. Correct Score & Winning Margin
1.38.4. Last Penalty Markets
1.38.5. Numbered (Indexed) Penalties (Home/Away)
1. Example (Total Goals): In a shootout, 9 penalties are taken in total. 5 are scored, 4 are missed. The "Total Goals" Market is settled as 5.
2. Example (Sudden Death): The score is 4–4 after 10 penalties (5 each). The shootout continues to the 11th and 12th kicks. "Sudden Death" is settled as Yes.
3. Example (Last Penalty Outcome): The score is 4–2. Team B takes their 4th penalty and misses. The shootout ends there. The "Last Penalty Outcome" is settled as Missed/No, and the "Last Penalty Team" is Team B.
1.39. First to happen / Last to happen Outcomes: Throw-in, Foul, Goal kick, Corner, Offside, Goal. Settlement Logic:
1.40. Clean Sheet Market Description: Bet on whether a specific team will prevent their opponent from scoring any goals during the match. Outcomes: Yes / No. Settlement Nuances:
1. Example (Win): The Bet on "Team A Clean Sheet - Yes." The match ends 0-0 or 2-0- the other team did not score goals. The Bet is settled as a Win.
2. Example (Loss): The Bet on "Team A Clean Sheet - Yes." Team A scores an own goal, and the match ends 1-1. The Bet is settled as a Loss.
1.41. Which team will win the rest (Rest of the Match) Market Description: Bet on which team will score more goals from the moment the Bet is accepted until the end of the match (within Regular Time). If the Bet is accepted after the match has ended or after the Market is no longer valid, the Bet is void. Settlement Logic: At the time the Bet is accepted, the score is considered to be 0-0, regardless of the actual current score in the match.
1. Example (Draw): The current score is 2-0. You bet on "Draw" for the rest of the match. The game ends 2-0. Since no more goals were scored, the "rest of the match" score is 0-0. The Bet is a Win.
2. Example (Away): The current score is 1-0. You bet on "Away" for the rest of the match. The game ends 1-1. Since the Away team scored 1 goal and the Home team scored 0 after your Bet, the "rest of the match" score is 0-1. The Bet is a Win.
3. Example (Loss): The current score is 0-0. You bet on "Home" for the rest of the match. The game ends 0-1. The Bet is a Loss.
1.42. Bore Draw The Bore Draw is a promotional feature applicable to selected pre-match soccer Markets. Where the feature is active, qualifying Bets will be refunded in the event that the specified match ends in a 0–0 final score. Settlement Rule a) Markets eligible for Bore Draw will be identified accordingly. The applicable Bore Draw conditions will be made available within the Sportsbook interface via special Bore Draw tag (including on the Event page or “My Bets” section). b) The availability of the Bore Draw tag, including applicable conditions and eligible Markets, is determined solely at the discretion of the Sportsbook and may vary. c) If a qualifying match ends in a final score of 0–0, all eligible losing Bets placed on supported Markets will be voided. d) Market selections that are winning at the time of settlement (including Bets correctly predicting a 0–0 outcome, where applicable) will be settled as per Rules and are not affected by this feature. e) The Sportsbook reserves the right to suspend, modify or withdraw any Bore Draw Market at any time including for reasons such as technical issues, human error, betting integrity, legal compliance, or other. Bets on Bore Draw markets already accepted shall remain subject to the conditions applicable at the time of acceptance of the respective Bet, unless otherwise stated in these Betting Rules. f) The Sportsbook reserves the right to reject or void any Bet on Bore Draw Markets in accordance with these Betting Rules. In such cases, the general rules relating to void Bets shall apply. g) In the event of an erroneous settlement due to technical issues, human error, or game-related circumstances (including, but not limited to, VAR decisions), the Sportsbook reserves the right to correct the settlement in accordance with the general Betting Rules regarding settlement of Errors. h) Any matters not expressly addressed in this section shall be governed by these Betting Rules.
Tennis Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common tennis terms and do not constitute the definitive criteria for the Settlement of Bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
2.1. General Match Conditions
2.1.1. Change of Circumstances : Unless otherwise expressly stated, all Bets on relevant Match remain valid notwithstanding:
2.1.2. Delays and Interruptions : In the case of any delay or interruption (e.g., rain, darkness, etc.), all unsettled Markets shall remain pending , and trading will resume as soon as the match continues. Unsettled Bets will not be voided unless the tournament is officially cancelled or postponed indefinitely.
2.1.3. Incorrect Information :
2.2. Scoring and Format
2.2.1. Match Tie - break (Super Tie-break): If a match is decided by a Match Tie-break (often used instead of a final set), it will be considered and settled as the 3rd set. For set-based markets, the Match Tie-break counts as one completed set. For game-based markets (including Game Handicap and Total Games), the Match Tie-break will be counted as one game only, unless otherwise stated.
2.2.2. Game Counting: Every Tie-break or Match Tie-break counts as one game for the purpose of settling "Total Games" and "Handicap" Markets.
2.2.3. Penalty Points : If penalty point(s) are awarded by the umpire, all Bets on that specific game or point will stand.
2.3. Retirement, Walkover, and Abandonment
2.3.1. General Rule : In the event of a Retirement, Walkover, or early Match termination before the scheduled number of sets/games is completed, all unsettled Markets for the relevant Match not already determined under Rule 2.3.3, will be Voided.
2.3.2. Walkover : If a player or team withdraws before the Match starts (before the first point is played), it is considered a Walkover, and all Bets on the Match are Voided.
2.3.3. Natural Conclusion Principle : A Market shall be settled if, at the time of Retirement or Abandonment, its Outcome has already been unconditionally determined and could not be altered by any remaining possible play should the Match be played to its natural conclusion.
2.3.4. Calculation Examples (Natural Conclusion) :
2.4. Statistical Markets (Aces, Double Faults, Break Points)
2.4.1. Settlement Sources: All statistical Markets are settled based on official tournament data (e.g., Official Site of Men's Professional Tennis | ATP Tour | Tennis , The Official Home of the Women's Tennis Association | WTA Tennis ) or data providers.
2.4.2. Retirement or Disqualification : If a Match is not completed due to retirement or disqualification, all statistical Markets relevant to that Match and not already determined under the Natural Conclusion Principle shall be Void.
2.4.3. Break Points : Break Points Won: Only successfully converted break points are counted.
2.4.4. Match Tie - break (Super Tie-break): All aces, double faults, and other statistics recorded during a Match Tie-break (Super Tie-break) count toward the final match totals.
2.4.5. First to occur (First Ace / First Double Fault) : These Markets are settled as soon as the Event occurs.
2.4.6. Most Stats (1X2 / Handicaps): Markets such as "Most Aces", "Most Double Faults", or "Aces Handicap" are declared Void if the Match is not completed due to retirement or disqualification.
2.5. Change of Match Format
2.5.1. General Logic: If the official format of a Match is changed (e.g., the number of sets is reduced from Best of 5 to Best of 3, or "Short Sets" are introduced), the following rules apply:
2.5.2. Note on Surface/Venue : As stated in Rule 2.1.1, changes in surface or moving from indoor to outdoor courts do not constitute a change of format, and all Bets on the relevant Match stand.
2.6. Tie - break in Match (Yes/No)
2.6.1. Definition : This Market refers strictly to a standard tie-break played when the score reaches 6-6 in any set.
2.6.2. Match Tie - break Exception: A Match Tie-break (Super Tie-break) played in place of a final set (as per Rule 2.2.1) does not count as a tie-break for the purposes of settlement of this Market.
2.6.3. Abandonment : If a standard tie-break has already occurred in the Match before Abandonment, the Market shall be settled as Yes.
2.7. Set Betting (Correct Score)
2.7.1. General Rule : All Bets on the Correct Set Score (e.g., 2-0, 2-1, 1-2, 0-2) are Void if the match is not completed.
2.7.2. Natural Conclusion (Impossible Outcomes) : If the Match is abandoned, any correct score Outcomes that are no longer unconditionally achievable based on the current set score shall be settled as a Loss.
2.8. Current / Next Game Winner
2.8.1. Completion Requirement : If a player retires or is disqualified during a specific game, all Bets on the winner of that game (Current or Next) will be Void, regardless of the score within the game at the time of retirement.
2.8.2. Penalty Points/Games : If a game is completed by the awarding of a penalty point(s) or penalty game by the umpire, all Bets on that game shall stand.
2.9. Specific Point Betting
2.9.1. Point Winner : Predict which player will win the designated point (e.g., Set 1, Game 3, Point 4).
2.9.2. Penalty Points : If a point is awarded by the umpire as a penalty point, the Market will be settled based on that award.
2.9.3. Abandonment during Point : If a player retires or a match is abandoned during the play of a specific point, all Bets on that point winner will be Void.
Basketball Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common basketball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
3.1. Overtime (OT) Settlement:
3.2. Abandoned Matches & Natural Conclusion Principle:
3.3. Postponements & Venue Changes:
3.4. Incorrect Time/Scoreboard:
3.5. Draw/Tie Result & Qualification OT:
3.6. General Settlement Logic for Statistics
3.7. Rebounds (Totals / Handicaps / 1x2)
3.8. Fouls (Totals / Handicaps / 1x2)
3.9. Assists (Totals / Handicaps / 1x2)
3.10. Steals (Totals / Handicaps / 1x2)
3.11. 2-Points & 3-Points (Totals / Handicaps / 1x2)
3.12. Basketball Player Props Markets: All player-related Markets (including points, rebounds, assists, and other statistical milestones) are settled based on the individual performance of the specified players. By default, these Markets include any Overtime (OT) played and are governed by the following participation and settlement rules:
3.12.1. Participation & "Runner" Rules
3.12.2. Settlement & Overtime
3.12.3. Grouped Market Definitions
3.13. Winning Margin (incl. overtime): Bet on the specific range of points by which a team wins. Settlement is based on the final score, including any Overtime periods played.
3.14. Race to X Points (incl. overtime): Bet on which team will be the first to reach the specified number of points.
3.15. Largest Lead in Game (incl. overtime): Bet on the maximum point difference achieved by either team at any stage of the match, including Overtime. This is settled based on the highest lead recorded in the official play-by-play data. If the match is abandoned, the Market shall be settled based on the largest lead achieved up to the point of Natural Conclusion.
3.16. First Three-Pointer (incl. Overtime): Predict which team will score the first successful 3-point field goal of the match. If no 3-point field goal is scored during the match, Bets on this Market shall be Void unless a "No 3-Pointer" option was offered. If the match is abandoned before a 3-point field goal is scored, Bets on this Market shall be Void.
3.17. Highest Scoring Quarter / Half: Bet on which quarter or half will result in the highest combined total points.
3.18. First Point Method (incl. Overtime): Bet on how the first point(s) of the match will be scored. Standard options include: Free Throw, 2-Point Field Goal, and 3-Point Field Goal. If the match is abandoned before any points are scored, Bets on this Market for the relevant Match shall be Void. The Market is settled after the moment the first scoring action occurs.
3.19. Last Point Method (incl. overtime): Bet on how the final point(s) of the match (including any Overtime periods) will be scored. Standard options include: Free Throw, 2-Point Field Goal, and 3-Point Field Goal. If the match is abandoned before completion, Bets on this Market shall be Void unless the final scoring action has already occurred and no further scoring is possible.
3.20. Game Winning Buzzer Beater: A "Yes" result is settled only if a player makes a shot that puts their team in the lead (winning the game) exactly as the game clock expires (0:00) at the end of the 4th quarter or any overtime period.
American Football Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common American Football terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
4.1. Overtime (OT) Settlement: As a default rule, Markets do not consider Overtime unless expressly stated otherwise in the Market name (e.g., by adding "(incl. Overtime)" in the title).
4.2. Delays and Interruptions: In case of any delay or interruption (rain, darkness, etc.) of a match, all unsettled Markets relevant to this Match shall remain pending, and trading will resume as soon as the match continues. Unsettled Bets relevant to this Match will not be voided unless the tournament is officially cancelled or not resumed within the same NFL weekly schedule (Thursday - Wednesday local stadium time).
4.3. Abandoned or Postponed Matches (NFL Week Rule): All match Markets are Void unless the match is completed within the same NFL weekly schedule (Thursday - Wednesday local stadium time).
4.4. Incorrect Information/Score:
4.5. Time Errors: If an incorrect match time was displayed in the Sportsbook, in cases where the discrepancy had a material impact on the Odds offered, the Sportsbook reserves the right to declare the affected Bets Void .
4.6. Settlement Sources: Bet on Markets will be settled based on the TV broadcast and statistics provided by official associations (e.g., NFL.com | Official Site of the National Football League ) unless there is clear evidence that the statistics are incorrect.
4.7. Segment Logic (Quarters & Halves):
4.8. Abandonment & Natural Conclusion:
4.9. Money Line Tie Rule: For "2-Way" Money Line markets (without a draw option), if the match ends in a tie after any played Overtime, Bets on this Market are Void. American Football Statistical Markets (Team Stats)
4.10. Touchdowns (Total / Team / Period): Logic: Bet on the total number of touchdowns scored by either team (Total), a specific team (Team Total), or within a defined period (Quarter/Half).
4.11. Field Goals Made (Total / Team / Period):
4.12. Odd/Even Markets (Points / Stats):
4.13. American Football Player Props Rules: All player prop Markets are settled based on the official box score provided by the relevant league's official association (e.g., NFL.com | Official Site of the National Football League ). All player-specific Markets include Overtime for settlement purposes. For a Bet to have action, the player mentioned in the Market description must participate in at least one play (down) as a "Runner". General Participation & Match Conditions
4.13.1. Participation (Action): For American Football, a player Bet has action as long as the player participates in the game (enters the field of play for at least one play), regardless of whether they were in the starting lineup. If a player does not enter the game at all, the bet is Void .
4.13.2. Retirement/Injury: If a player participates and subsequently leaves the game due to injury or disqualification, all Bets on Markets involving that player stand and are settled based on the statistics recorded at the time of retirement.
4.13.3. Overtime (OT): All player prop Markets include Overtime for settlement purposes.
4.13.4. Postponement & Abandonment (48-Hour Rule): If a game is cancelled, abandoned, or postponed and is not resumed within 48 hours of the original scheduled start time, Bets on all affected pending player-specific Markets will be Void.
4.13.5. Official Data Sources: Settlement is based strictly on the official box score provided by NFL.com | Official Site of the National Football League (or the respective league's official site). Subsequent changes or corrections made by the league after the initial official settlement has been processed will not be considered.
4.13.6. Venue Change: If the venue is changed from the one scheduled, Bet on all player-specific Markets shall stand provided the game is played on the original scheduled date and the "Home" team designation remains unchanged.
4.13.7. Performance Targets ("At Least" / "Target"): Bets on Single player performance Markets (targets) are settled as a Win if the player mentioned in the relevant Market meets or exceeds the specified target.
4.13.8. Over/Under (Totals): If the player’s final score equals the line set in the description of the Market (in cases where a whole number line is offered, e.g., 50.0), the Bet on this Market is Void. If a Market on half-number line is offered (e.g., 50.5), the Bets on such a Market shall stand as the result will always be either Over or Under the line.
4.13.9. Head-to-Head (H2H):
4.13.10. Touchdown Scorer (Player & Team Passing): A Standard Touchdown is credited only to the player who carries or receives the ball in the end zone.
4.13.11. Yardage (Passing, Rushing, Receiving): Bets on this Market are settled based on the total net yards officially credited to the player mentioned in the Market description. Rushing yards involve carries, Receiving yards involve receptions, and Passing yards involve completions.
4.13.12. Tackles and Assists: Bets on this Market are settled based on "Total Tackles," which is defined as the sum of Solo Tackles + Assisted Tackles recorded in the official box score.
4.13.13. Sacks, Interceptions, and Receptions: Bet on this Market are settled based on the official count for each specific category mentioned in the Market description. Sacks may include half-sacks (0.5) if officially recorded.
4.13.14. Statistic Double / Triple: Bet on whether a player mentioned in the Market description will reach a double-digit (10+) or triple-digit (100+) value in the specified categories (e.g., 100+ Rushing Yards). American Football Specific Markets
4.14. First Offensive Drive Markets (Score/Outcome): Definition: A "Drive" is defined as a continuous offensive possession that starts with a snap from scrimmage and ends with a score, a punt, a turnover (Interception, Fumble, or Turnover on Downs), or the conclusion of a half/game. Team to Score on First Drive: Bet on whether the specified team will score a Touchdown or a Field Goal on its first offensive possession of the game.
4.15. Team to Score Xth Touchdown: Logic: Bet on which team will score the specific touchdown designated by the number "X" (e.g., "Team to score 3rd Touchdown"). Settlement: Bets on this Market are settled as soon as the specified touchdown is officially confirmed. No Touchdown Scored: If the match ends or is abandoned before the "Xth" touchdown is scored, the Market for that specific touchdown is declared Void .
4.16. Next Touchdown Scorer (incl. Overtime):
Ice Hockey Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Ice Hockey terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
5.1. Regular Time Settlement: All Markets (except period, Overtime, and penalty shootout markets) are considered for Regular Time only unless otherwise is expressly mentioned in the respective market.
5.2. Penalty Shootout Logic (+1 Goal): In the event of a game being decided by a penalty shootout, then one (1) goal will be added to the winning team's score and the game total for settlement purposes. This applies only to the Markets which have overtime and penalty shootout included.
5.3. Abandonment and Natural Conclusion:
5.4. Postponement and Rescheduling (48-Hour Rule): All Markets on a postponed match will be declared Void if the Event is not resumed within 48 hours of the original scheduled start time. If the game resumes within this 48-hour window, all Bets on that Match stand.
5.5. Error Corrections and Voiding Rights: The Sportsbook reserves the right to declare bets Void in the following scenarios:
5.6. Settlement Sources: Markets will be settled based on the TV broadcast and statistics provided by official associations (e.g., Official Site of the National Hockey League | NHL.com ) unless there is clear evidence that the statistics are incorrect. Ice Hockey Statistical Markets (Team Stats)
5.7. Overtime Default for Statistics: All statistical Markets listed in this section (including Shots on Goal, Penalties, and Power Play Goals) are settled based on Regular Time (60 minutes) only, unless the Market name specifically includes the "(incl. Overtime)" suffix.
5.8. Shots on Goal (Total / Team / Period):
5.9. Minor Penalties (Total / Team / Period):
5.10. Power Play Goals (Total / Team / Period):
5.11. Ice Hockey Player Props Rules: All player prop Markets are settled as soon as the final official box score is received from the data providers. Bets on all player Markets include Overtime for settlement purposes but exclude Penalty Shootouts, with the exception of the "Anytime Goalscorer" Market (see Section 5.11.11). General Participation & Conditions
5.11.1. Participation (Runner): A player is considered to have participated in the match (a "Runner") if the player enters the ice at any point while the official game clock is running. If a player does not enter the ice at all during the entire match, all Bets on that player will be Void.
5.11.2. No Minimum Time: There is no minimum duration of participation required. If a player appears on the ice for any length of time while the game clock is running, all Bets on Markets involving that player’s individual performance shall stand, regardless of whether the player recorded any statistics or were later injured/disqualified.
5.11.3. Postponement & Abandonment (48-Hour Rule): If a game is cancelled, abandoned, or postponed and is not resumed within 48 hours of the original scheduled start time, Bets on all pending player prop Markets will be Void.
5.11.4. Official Data & Revisions: Settlement is based on the final official box score. Once the settlement is completed, any subsequent statistical corrections or revisions made by official leagues will not be considered and will not be re-settled. Market Logic
5.11.5. Performance Targets (1+, 2+, etc.): Single player performance "Target" Markets are settled as a Win if the player mentioned in the Market description hits the mentioned target or more.
5.11.6. Over/Under (Totals): Bets on whether the player’s total will be Over or Under the line specified in the Market description. If the player’s final result equals the Line specified in the Market description (in cases of whole number lines), the Bet on the relevant Market shall be Void. Statistical Definitions
5.11.7. Player Goals: Credited to the player who scores the goal in Regular Time or Overtime. Goals scored in Penalty Shootouts are not counted.
5.11.8. Player Assists: Credited to the player(s) (up to two per goal) who touched the puck before the goal scorer, as officially recorded in the box score.
5.11.9. Player Points: Calculated as the sum of Goals + Assists officially credited to the player.
5.11.10. Player Shots on Goal: Any puck attempt that either results in a goal or would have gone into the net if not for a save by the goalie. Shots hitting the post/crossbar or blocked by a defender (not the goalie) do not count toward this total.
5.11.11. Anytime Goalscorer "Anytime Goalscorer" Market is settled based on Regular Time (60 minutes) only.
Baseball Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Baseball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
6.1. Innings and Extra Innings: All Markets are considered for Regular Time only (9 innings, or 8.5 innings if the home team is leading) unless otherwise is expressly mentioned in the respective Market description. For the avoidance of doubt, the majority of Baseball Markets (including Money Line, Run Line, and Total Runs) are typically offered including Extra Innings - as indicated in the Market description.
6.2. Minimum Play and Mercy Rule Logic:
6.2.1. Standard Games: For Bets on all full-game Markets to stand (except the Winner Market), the match must go at least 9 full innings (or 8.5 innings if the home team is leading).
6.2.2. Scheduled Shortened Formats: If a shortened format (e.g., 7 innings) is officially announced by the governing body before the start of the game, this scheduled number of innings shall be considered "Regular Time" for settlement purposes. In such cases, a minimum of 7 full innings (or 6.5 innings if the home team is leading) is required for Bets on this Match to stand.
6.2.3. Mercy Rule Exception: If a game is ended early by the official governing body due to a Mercy Rule (a league-mandated run difference that triggers the conclusion of the match), the game shall be considered "Complete." Bets on all full-game Markets (Money Line, Run Line, Totals) will be settled based on the score at the time the Mercy Rule was invoked, provided the game was considered official by the governing body.
6.2.4. Unplayed Innings: In the event of a Mercy Rule conclusion or any other early termination, Bets on any specific Markets for innings that were not played (e.g., "8th Inning Winner" or "9th Inning Total Runs") will be Void.
6.2.5. Natural Conclusion: Bets on Markets that reached a Natural Conclusion prior to the game ending (e.g., "1st Inning Winner" or "Total Runs Over 5.5" when the score is already 7-0) will be settled as per relevant Market rules. .
6.3. Pre-Match Winner Market (4.5/5 Innings Rule): For the purposes of "Winner" (Money Line) Market in pre-match betting, a game is considered official if it lasts at least 5 full innings (or 4.5 innings if the home team is leading). If the game is stopped after this point for any reason, the winner is determined by the score at the time the game was stopped.
6.4. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed match will be declared Void if the Event is not started or resumed within 48 hours of the original scheduled start time.
6.5. Abandonment: If a match is abandoned before reaching the official minimum play requirement (and the Mercy Rule has not been invoked), Bets on all Markets that have not reached a Natural Conclusion will be Void.
6.6. Error Corrections and Voiding Rights: The Sportsbook reserves the right to void Bets Void if a Market remains open with an incorrect score, incorrect match status (e.g., incorrect inning or number of outs), or if Odds were offered with an incorrect match time.
6.7. Settlement Sources: Bets on Markets will be settled based on the TV broadcast and statistics provided by official associations (e.g., MLB.com | The Official Site of Major League Baseball ) unless there is clear evidence that the statistics are incorrect. Baseball Player Props Markets
6.8. Baseball Player Props Rules: Bets on all player prop Markets are settled based on the official box score provided by the relevant league's official association (e.g., MLB.com | The Official Site of Major League Baseball ). All player prop Markets include Extra Innings for settlement purposes unless otherwise stated. General Participation & Conditions
6.8.1. Participation (Starting Lineup): For Baseball player props to have action, the selected player must be in the starting lineup and must participate in a game. If a player does not meet these conditions, all Bets on Markets involving that player will be Void.
6.8.2. Starting Pitcher Requirement: If a Bet is placed on Market related to a specific pitcher (e.g., "Pitcher Total Strikeouts"), that pitcher must start the game and throw at least one official pitch (throw the first pitch for their team) for the Bet to have action. If the named pitcher does not start the game and does not throw a pitch, all Bets on Markets related to that individual player will be Void.
6.8.3. Abandonment & Official Results: If a match is abandoned after it has been started, all Bets on player prop Markets on players who participated (as per 6.8.1) will stand, provided the match is considered an Official Game (see Rule 6.3) or has reached a Natural Conclusion.
6.8.4. Postponement & Rescheduling (48-Hour Rule): If a game is cancelled, abandoned, or postponed and is not resumed within 48 hours of the original scheduled start time, Bets on all pending player prop Markets will be Void , unless a result was already unconditionally determined. Market Logic
6.8.5. Performance Targets (1+, 2+, 3+, etc.): Bets on single player performance "Target" Markets (e.g., "Batter to record 2+ Hits") are settled as a Win if the player mentioned in the Market description meets or exceeds the specified target.
6.8.6. Over/Under (Totals): Bets on whether the player’s total will be Over or Under the Line specified in the Market description. If the player’s final score equals the Line specified in the Market description (in cases of whole number lines), the Bet shall be Void. Statistical Definitions
6.8.7. Batter Hits: Bets on this Market are settled based on the number of official hits recorded (Singles + Doubles + Triples + Home Runs). Bases reached via Walks (BB), Hit by Pitch (HBP), Errors, or Fielder’s Choice do not count for the purposes of this Market.
6.8.8. Batter Home Runs: Bets on this Market are settled based on the total number of home runs hit by the player mentioned in the Market description.
6.8.9. Pitcher Strikeouts: Bets on this Market are settled based on the total number of batters struck out (K) by the pitcher mentioned in the Market description.
6.8.10. Batter Total Bases: Bets on this Market are settled based on the total bases accumulated from hits only: Single = 1, Double = 2, Triple = 3, Home Run = 4.
6.8.11. Batter Runs + Runs Batted In (Runs + RBI): Bets on this Market are settled based on the combined sum of Runs Scored and Runs Batted In (RBI).
6.8.12. Player Hits Allowed: Bets on this market are settled based on the total number of hits surrendered by a specific pitcher mentioned in the Market description while they are active in the game.
6.8.13. Player Performance Double: Market provides betting on whether a player mentioned in the Market description will achieve a double-digit value (10 or more) in two different statistical categories, or reach a specified double achievement as defined in the Market name.
Handball Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Handball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
7.1. Regular Time Settlement: All Markets are settled based on the result at the end of Regular Time (60 minutes of play) only, unless otherwise expressly mentioned in the Market name (e.g., Markets including the suffix "incl. Overtime"). Overtime and 7-metre shootouts are excluded from standard match Markets.
7.2. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the match is not started or resumed within 48 hours of the original scheduled start time.
7.3. Abandonment and Natural Conclusion: If a match is abandoned before the completion of Regular Time, Bets on all Markets that have not reached a Natural Conclusion will be Void.
7.4. Error Corrections:
7.5. Venue Change: If a match is moved to a neutral venue, all Bets on the relevant match stand. If the home and away teams are reversed, Bets placed on the original fixture will be Void.
7.6. Match Outcome Markets (3-Way, Handicap, Totals): Settlement is based on the score at the end of Regular Time. This includes Match Winner (Home/Draw/Away), Draw No Bet, Handicaps, and Total Goals (Over/Under or Odd/Even) for the full match and individual teams.
7.7. Half Markets (1st & 2nd Half):
7.8. Race to X Goals / Who Scores Xth Point:
7.9. Race to X Goals (Half-Specific): Bet on which team will be the first to reach the target number of goals (5, 10, 15, etc.) within a specific half.
7.10. Disciplinary Markets: All disciplinary Markets (including 2-minute suspensions, yellow/red cards where applicable ) are settled based on incidents occurring during Regular Time only. Suspensions or disciplinary actions given to team officials or players who are not actively participating in the game are excluded, unless specifically stated in the Market name or rules.
Volleyball Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common volleyball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
8.1. Settlement Timing and Finality: All Markets are settled as soon as the point or game element that decides the outcome of that Market is confirmed. Markets such as Match Winner, Correct Score, and Handicaps are settled immediately after the final point of the match/set is confirmed.
8.2. Postponement and Abandonment (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the Event is not started or not resumed within 48 hours of the original scheduled start time.
8.3. Golden Set Exclusion: The "Golden Set" is strictly excluded from all match and set Markets. Only points and sets played during the regular match format are considered for settlement.
8.4. Official Points Deductions: Official points deductions will be taken into account for all Markets that have not yet been settled at the time of the deduction is applied. Markets that have already reached a Natural Conclusion prior to the deduction will not be re-settled.
8.5. Error Corrections: If Bets on Markets remain open with an incorrect score, match status, or match time that has a significant impact on the Odds, Sportsbook reserves the right to void the affected Bets.
8.6. Point and Set Handicaps:
8.7. Over/Under (Totals): Bets on Total points (Match, Team, or Set) Markets are settled as soon as the outcome specified in the Market description has been unconditionally determined.
8.8. Correct Score Markets: Match and Set Correct Score Markets are settled after the last point of the relevant period is confirmed. If the match or set is not completed, all related Correct Score Markets will be Void.
8.9. Set Extra Points: Bet on whether a set will require extra points to be decided (i.e., go beyond 25 points for Sets 1-4 or 15 points for Set 5).
8.10. Lead After "Y" Points: Bet on which team will be leading in a specific set after a designated number of points (e.g., Set 2 Lead After 8 Points). Bets on the Market are settled when the Y-th point of the set is confirmed.
8.11. Race to "X" Points: Bet on which team will be the first to reach the target number of points within a set. Bets on the Market are settled once the number defined in the Market description has been reached.
8.12. Numbered Point Winner: Bet on which team will win a specific designated point (e.g., Set 1 Point 15). Bets on the Market are settled after the point designated in the Market description is played and confirmed. If the point is not reached or played due to the end of the set/match, Bets on the Market are Void.
Beach Volleyball Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common beach volleyball terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
9.1. Settlement Timing and Finality: Bets on all Markets are settled as soon as the point or element of the game that determines the outcome of that Market is confirmed. Bets on Markets for Final match results (Winner, Correct Score, Handicaps) are settled after the match has officially finished and the official score is confirmed.
9.2. Postponement and Abandonment (48-Hour Rule): If a match is postponed or cancelled, all Bets on that match remain valid if the game starts/resumes within 48 hours of the original scheduled time. If the delay exceeds 48 hours, all unsettled Bets will be Void. Interrupted Matches: If a match is abandoned or a team retires, Bets on all Markets that have not reached a Natural Conclusion at that moment will be Void.
9.3. Golden Set Exclusion: "Golden Set" is strictly excluded from all match and set Markets. Only points and sets played during the regular match format are considered for settlement.
9.4. Official Points Deductions: Official points deductions are taken into account for all Markets that have not yet been determined at the time of deduction. Markets that have already reached a Natural Conclusion prior to the deduction (e.g., a "Race to 10" already won) will not be resettled.
9.5. Error Corrections: The Sportsbook reserves the right to void Bets for Markets that remain open with an incorrect score, match status, or match time that significantly impacts the Odds.
9.6. Point and Set Handicaps:
9.7. Over/Under (Totals): Bets on Total points (Match, Team, or Set) Markets are settled as soon as the specified outcome has been unconditionally determined.
9.8. Correct Score Markets: Bets on Match and Set Correct Score Markets are settled after the final point of the relevant period is confirmed. If the match or set is not completed or played, Bets on all relevant Correct Score Markets will be Void.
9.9. Set Extra Points: Bet on whether a set will require extra points to be decided (i.e., go beyond 21 points for Sets 1-2 or 15 points for Set 3).
9.10. Lead After "Y" Points: Bet on which team will be leading in a specific set after a designated number of points as specified in the Market description (e.g., Set 1 Lead After 10 Points). Bets on the Market are settled exactly after the Y-th point of the set is confirmed.
9.11. Race to "X" Points: Bet on which team will be the first to reach the target number of points as specified in the Market description within a set. Bets on the Market are settled immediately once the line has been reached. If the set mentioned in the Market ends or is abandoned before the target is reached, Bets on the Market are Void, unless the outcome has already been determined.
9.12. Numbered Point Winner: Bet on which team will win a specific designated point (e.g., Set 2 Point 8). Bets on the Market are settled immediately after the point is confirmed. If the point is not reached or played (e.g., due to retirement or the set ending), Bets on the Market are Void.
Futsal Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Futsal terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
10.1. Regular Time Settlement: All Markets are settled based on the result at the end of Regular Time (standardly 40 minutes of play consisting of two 20-minute halves) only, unless otherwise expressly mentioned in the Market description.
10.2. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the Event is not started or not resumed within 48 hours of the original scheduled start time.
10.3. Abandonment and Natural Conclusion: If a match is abandoned and not resumed within the 48-hour window, Bets on all Markets that have not reached a Natural Conclusion at the moment of abandonment will be Void.
10.4. Error Corrections:
10.5. Disciplinary and Penalty Errors: The Sportsbook reserves the right to void Bets for Markets remaining open after a significant Event (goal, red card, or penalty) has already taken place. Additionally, if a Market is opened with missing or incorrect information (e.g. red cards), Bets affected by that error may be Void.
10.6. Half Markets (1st & 2nd Half):
10.7. Team to Score Next Goal: Bet on which team will score the next designated goal in the match.
Badminton Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Badminton terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
11.1. Settlement Timing and Finality: Bets on all Markets are settled as soon as the point or game element that decides the outcome of that Market is confirmed. Points are considered confirmed once the next point has started or the umpire officially announces the score.
11.2. Postponement and Abandonment (48-Hour Rule): If a match is postponed or cancelled, all Bets on that match remain valid if the game starts/resumes within 48 hours of the original scheduled time. If the delay exceeds 48 hours, Bet on all unsettled Markets will be Void.
11.3. Retirement and Undecided Markets: In the event of a retirement or disqualification during a match, Bets on any Markets that have not been unconditionally determined (e.g., "Game 2 Winner" if the player retires while the score is 10-10 in Game 2) will be Void.
11.4. Official Points Deductions: Official points deductions are taken into account for Bets on all unsettled Markets. Bets on Markets that have already reached a Natural Conclusion prior to the deduction will be settled based on the score at that moment and will not be revised.
11.5. Error Corrections: The Sportsbook reserves the right to void Bets of the affected Markets in the following scenarios:
11.6. Match Markets (Winner, Handicap, Totals):
11.7. Game-Specific Markets:
11.8. Dynamic Game Markets:
Rugby Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Rugby terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
12.1. Regular 80 Minutes Settlement: All Markets are settled based on the result at the end of a scheduled 80 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout, or sudden death.
12.2. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the Event is not started or not resumed within 48 hours of the original scheduled start time.
12.3. Abandonment: If a match is abandoned before the completion of Regular Time (80 minutes), Bets on all Markets related to that match will be declared Void, regardless of whether the outcome has already been determined.
12.4. Error Corrections:
12.5. Venue Change: If a match is moved to a different venue but the home/away designation remains unchanged, all Bets on that match stand. If the teams are reversed or names or tournament are displayed in the Sportsbook incorrectly, the Sportsbook reserves the right to declare affected Bets Void. Rugby Statistical & Specific Markets
12.6. Team and Match Totals:
12.7. Penalty Tries Logic:
12.8. Drop Goal Markets: Bet on whether a successful drop goal will be scored during the match. Settlement is based on Regular Time only. Rugby Player Props (Tryscorer Markets)
12.9. General Participation (Except NRL/State of Origin):
12.10. Australian NRL and State of Origin Specific Rule: For these specific competitions only, Bets on player selection Markets will be settled as Lost regardless of whether the player mentioned in the respective Market description was on the field of play at the time the try was scored, provided they were part of the match-day squad.
12.11. Tryscorer Abandonment Rules:
12.12. Anytime Tryscorer: Bet on if a player will score a try at any point during Regular Time.
12.13. First Tryscorer / Team First Tryscorer: Bet on the player to score the first try of the match (or for their specific team).
12.14. Last Tryscorer: Bet on the player to score the final try of the match within Regular Time.
12.15. Player to Score 2+ Tries / Hat-trick: Bet on whether a player will score two or more tries (or three for a hat-trick) during Regular Time. Penalty tries do not count toward the player's total. In the event of abandonment, Bets on this Market will be settled as Won if the player has already achieved the required number of tries; otherwise, Bets on this Market will be declared Void.
Rugby Sevens Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Rugby Sevens terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
13.1. Regular Time Settlement: Bets on all Markets are settled based on the result at the end of Regular Time (standardly 14 or 20 minutes of play, depending on the tournament phase). This includes any added stoppage time but does not include extra time or sudden death unless the market specifically states "incl. Overtime."
13.2. Postponement and Rescheduling (48-Hour Rule): Bets on all Markets on a postponed or cancelled match will be Void if the Event is not started and not resumed within 48 hours of the original scheduled start time.
13.3. Abandonment: If a match is abandoned before the completion of Regular Time, Bets on all Markets that have not reached a Natural Conclusion will be Void.
13.4. Error Corrections:
13.5. Tournament Changes: If the duration of the halves is changed from the standard (e.g., from 7 minutes to 10 minutes) after the Markets have opened, all Bets on the relevant Markets will stand provided the change was made by the official governing body. Rugby Sevens Statistical & Market Rules
13.6. Half Markets (1st & 2nd Half):
13.7. Penalty Tries Logic:
13.8. First/Last Team to Score: Bet on which team will score the first or last points/try of the match. If the match is abandoned, Bets on Last Team to Score Markets are Void. Bets on First Team to Score are Void unless an outcome relevant to the Market has already been unconditionally determined prior to abandonment (Natural Conclusion).
13.9. Tryscorer Markets (Anytime / First / Last):
Darts Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Darts terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
14.1. Match Result and Completion: Bets on all full-match Markets (Winner, Handicaps, Totals) are settled at the end of the match. If a match is started but not finished for any reason (e.g., retirement or disqualification), Bets on all Markets that have not reached a Natural Conclusion will be Void.
14.2. Postponement and Abandonment (48-Hour Rule): In the event, the match is postponed, abandoned, or not completed within 48 hours of the original scheduled start time or a Walkover, all Markets that have not reached a Natural Conclusion will be Void.
14.3. Error Corrections:
14.4. Set and Leg Handicaps: Bets on Handicap Markets (Set Handicap or Leg Handicap) are settled after the match is completed. If the match is not finished, Bets on these Markets are Void unless the outcome was already unconditionally determined.
14.5. Over/Under (Totals): Bet on whether the total number of Sets, Legs, or Match 180s will be over or under the specified Line.
14.6. Next Leg / Next Set Winner: Bet on the winner of a specific designated Leg or Set.
14.7. Checkout Color: Bet on the color of the segment where the final winning dart lands in a specific Leg or the Match checkout.
14.8. Most 180s (1X2): Bet on which player will score more 180s during the match. If the match is not finished, Bets on this Market are Void as the trailing player could theoretically have overtaken the leader. If both players record the same number of 180s, Bets on the Market will be settled as a Draw (if Draw market was offered) or Void for 2-way Markets.
Snooker Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Snooker terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
15.1. Match Completion and Retirement: Bets on all full-match Markets (Winner, Handicaps, Totals) are settled at the end of the match. If a player is disqualified or retires before the match is finished, Bets on all Markets that have not reached a Natural Conclusion will be Void.
15.2. Postponement and Abandonment (48-Hour Rule): In the event the Match is postponed, abandoned, or not completed within 48 hours of the original scheduled start time or a Walkover, all Markets that have not reached a Natural Conclusion will be Void after 48 hours.
15.3. Re-rack Logic: If a re-rack occurs, Bets on any Markets that already reached a Natural Conclusion prior to the re-rack (e.g., "First Color Potted") will stand and be settled based on that result. Bets on all other Markets for that specific frame will be settled based on the play in the restarted frame.
15.4. Error Corrections:
15.5. Frame-Related Markets: Bets on the outcome of a specific designated frame (e.g., Winner, Total Points, Century Break).
15.6. Century Break (100 Break) Markets: Bet on whether a player will record a break of 100 points or more in a specific frame or during the match.
15.7. Pot First Ball / Potted-Color Markets: Bet on which ball or color will be potted first in a specific frame.
15.8. Match Totals and Handicaps:
Table Tennis Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Table Tennis terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
16.1. Settlement Timing and Finality: Bets on all Markets are settled as soon as the point or game element that decides the outcome of that Market is confirmed. Final match results (Winner, Correct Score, Match Handicaps) are settled after the last point of the match is confirmed.
16.2. Postponement and Abandonment (48-Hour Rule): If a match is postponed, cancelled, or not completed, Bets on all Markets remain valid if the game starts/resumes within 48 hours of the original scheduled time. If the delay exceeds 48 hours, Bets on all unsettled Markets will be Void.
16.3. Retirement and Undecided Markets: In the event of a player retirement or disqualification, Bets on any Markets that have not reached the Natural Conclusion (e.g., "Game 2 Winner" if the player retires during Game 1) will be Void.
16.4. Official Points Deductions: Official points deductions are taken into account for Bets on all unsettled Markets. Bets on Markets that have already reached a Natural Conclusion prior to the deduction will be settled based on the score at that moment and will not be revised.
16.5. Error Corrections: The Sportsbook reserves the right to void bets in the following scenarios:
16.6. Point and Game Handicaps:
16.7. Over/Under (Totals): Bets on Total points (Match, Team, or Game) or Total Games Markets are settled as soon as the Line specified in the Market description has been reached.
16.8. Correct Score Markets: Bets on Match and Game Correct Score Markets are settled after the last point of the relevant period is confirmed. If a specific game is not played, Bets on all related Correct Score Markets will be Void.
16.9. Game Extra Points: Bet on whether a game will require extra points to be decided (i.e., go beyond 11 points).
16.10. Lead After "Y" Points: Bets on which player will be leading in a specific game after a designated number of points as mentioned in the Market description (e.g., Game 1 Lead After 4 Points). Bets on this Market are settled exactly after the Y-th point of the game as mentioned in the Market description is confirmed.
16.11. Race to "X" Points: Bet on which player will be the first to reach the target number of points as mentioned in the Market description (3, 5, 7, etc.) within the game. Bets on this Market are settled immediately once the target mentioned in the Market description is reached. If the target is not reached due to the end of the game or match abandonment, Bets on the Market are Void.
16.12. Numbered Point Winner: Bet on which player will win a specific designated point as mentioned in the Market description (e.g., Game 2 Point 5). The Market is settled immediately after the point mentioned in the Market description is confirmed. If the point is not reached due to the end of the game or retirement, Bets on the Market are Void.
Bowls Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Bowls terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
17.1. Settlement Timing and Finality: Bets on all Markets are settled based on the official score confirmed by the governing body or tournament officials. Bets on the Markets are settled as soon as the point or end that decides the outcome is confirmed.
17.2. Postponement and Abandonment (48-Hour Rule): In the event, the Match is postponed, abandoned, or not completed within 48 hours of the original scheduled start time, Bets on all Markets that have not reached a Natural Conclusion will be Void.
17.3. Retirement and Walkovers: In the case of a player retirement, disqualification, or Walkover, Bets on all Markets that have not reached a Natural Conclusion will be Void.
17.4. Error Corrections: The Sportsbook reserves the right to void Bets on the affected Markets in the following scenarios:
17.5. Match and Set Winner: Bet on the winner of the match or a specific set.
17.6. Race to "X" Points / Xth Point Winner: Bet on which player or team will be the first to reach a target number of points, or who will score a specific designated point (e.g., Set 1 Point 5).
17.7. Set Handicaps and Totals:
Cricket Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Cricket terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
18.1. Match Result and Adverse Weather:
18.2. Postponement (48-Hour Rule): In the event, the Match is postponed, abandoned, or not completed within 48 hours of the original scheduled start time, Bets on all Markets that have not reached a Natural Conclusion will be Void.
18.3. Super Over Exclusion: Unless expressly stated (e.g., "Super Over Winner"), statistics recorded during a Super Over do not count toward match totals, innings totals, or player prop Markets. Format-Specific Thresholds (Minimum Play)
18.4. Limited Overs Thresholds: For Bets on this Market to stand, the team must have had the technical opportunity to face a minimum percentage of scheduled overs, unless game element mentioned in the Market description reached a Natural Conclusion (All Out/Target reached):
18.5. First Class / Test Match Thresholds:
18.6. Boundary Markets (Fours and Sixes):
18.7. Extras and Wides:
18.8. Delivery and Over Markets:
18.9. Partnership Markets:
18.10. Participation and Substitutions:
18.11. Top Batter / Top Bowler:
18.12. Player Dismissal Methods:
18.13. Player Performance Scoring:
18.14. Session Betting: Bets are this Market are settled on the runs scored in a specific session regardless of the team. At least 20 overs must be bowled in the session for Bets to stand on this Market, unless settlement is already determined.
18.15. Bingo / Mayhem / Lottery:
18.16. Non-Runner Allocation: For completely abandoned tournament matches (no play), the following values are added to tournament totals: Market T10 T20 DAY FULL Sixes 13 12 8 8 Fours 17 26 42 117 Fifties 2 2 3 8 Centuries 0 0 1 3 Wickets 9 12 14 33 Run Outs 1 1 1 1 Ducks 1 1 2
18.17. Milestones: For milestone Markets, a score of 100 or more will count as both a 50 and a 100 for the purposes of total match or innings milestone counts (e.g., total 50s/100s).
Squash Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Squash terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
19.1. Settlement Timing and Confirmation: Bets on all Markets are settled as soon as the point that decides the outcome of that Market is confirmed. Bets on Final match results Markets (Winner, Correct Score, Match Handicaps) are settled after the last point of the match and the final score are officially confirmed.
19.2. Postponement and Abandonment (48-Hour Rule): In the event, the Match is postponed, abandoned, or not completed within 48 hours of the original scheduled start time, all Markets that have not reached a Natural Conclusion will be Void.
19.3. Retirement, Forfeit, and Disqualification: In the event of a player retiring, forfeiting the match, or being disqualified, Bets on all Markets that have not reached Natural Conclusion will be Void.
19.4. Points Deductions and Penalty Points:
19.5. Error Corrections: The Sportsbook reserves the right to declare Bets on affected Markets Void in the following scenarios:
19.6. Point and Game Handicaps:
19.7. Over/Under (Totals): Bets on Total points (Match, Competitor, or Game) or Total Games Markets are settled as soon as the Line specified in the Market description has been reached.If the match or game is not completed, Bets on the Market are Void unless the outcome has already been determined.
19.8. Correct Score Markets: Bets on Match and Game Correct Score Markets are settled after the last point of the relevant period is confirmed.
19.9. Game Extra Points: Bet on whether a game will require extra points to be decided (i.e., go beyond 11 points).
19.10. Lead After "Y" Points: Bet on which player will be leading in a specific game after a designated number of points (e.g., Game 1 Lead After 6 Points) as mentioned in the Market description. Bet on the Market are settled immediately after the Y-th point of the game as mentioned in the Market description is confirmed.
19.11. Race to "X" Points / Numbered Point Winner:
Aussie Rules Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Aussie Rules terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
20.1. Regular Time Settlement (80 Minutes): Unless otherwise stated in the Market name or specific rules below, Bets on all Markets are settled based on the result at the end of a scheduled 80 minutes of play. This includes any added injury or stoppage time but does not include Overtime.
20.2. Match Winner (2-Way) & Overtime Logic:
20.3. Postponement and Abandonment (48-Hour Rule):
20.4. Error Corrections:
20.5. Handicap and Totals: Bets on Match Handicaps and Total Points (Over/Under, Odd/Even) are settled based on the score at the end of Regular Time (80 minutes) only. If a match is abandoned before 80 minutes, Bets on these Markets are Void regardless of the current score.
20.6. Quarter and Half Markets:
20.7. Highest Scoring Quarter / Half:
20.8. First Team to Score:
20.9. Half-Time / Full-Time (Double Result): Bet on the result at half-time and the result at the end of the Regular Time. If the game is abandoned before completion of 80 minutes, Bets on the Market are Void.
Boxing Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Boxing terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
21.1. Official Result and Finality: All Bets are settled based on the official result declared by the governing body or ring announcer at the end of the bout. Subsequent appeals or changes to the result (e.g., due to drug testing or technical errors discovered later) are not recognized for settlement purposes.
21.2. Postponement and Abandonment (48-Hour Rule): If a fight is postponed or cancelled, all Bets remain valid if the fight takes place within 48 hours of the original scheduled start time. If the delay exceeds 48 hours, all unsettled Bets will be declared Void.
21.3. No Contest: In the event of a fight being officially declared a "No Contest," all Bets on the match will be Void.
21.4. Changes to Scheduled Rounds: If the scheduled number of rounds is changed before the fight starts, all Bets on "Total Rounds," "Exact Round Betting," "Method of Victory," and "Inside the Distance" Markets will be Void . Bets on Match Winner Market will remain valid.
21.5. Failure to Answer the Bell: If a fighter fails to answer the bell for the next round, their opponent will be deemed to have won the fight in the previous round for the settlement purposes. Boxing Market Rules
21.6. Match Winner (2-Way vs. 3-Way):
21.7. Total Rounds (Over/Under): Bet on the round and time in which the fight will end.
21.8. Method of Victory:
21.9. Winner & Exact Round: Bet on the fighter and the specific round in which they win by KO, TKO, or DQ.
21.10. Will the Fight Go the Distance? Bet on whether the fight will complete all scheduled rounds. Technical Decision Exception: If a fight is stopped and decided by a Technical Decision (judges' scorecards) before the full number of rounds is completed, the fight is deemed NOT to have gone the distance.
MMA Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common MMA terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
22.1. Settlement Timing and Finality: Bets on all Markets are settled based on the official result declared immediately after the fight. Subsequent appeals, disqualifications, or amendments to the result by athletic commissions (e.g., due to drug testing or technical errors discovered later) are not recognized for settlement purposes.
22.2. Failure to Answer the Bell (Stool Retirement): If a fighter fails to answer the bell for the next round (e.g., retires on the stool during the break), their opponent will be deemed to have won the fight in the previous round for settlement purposes.
22.3. Postponement and Abandonment (48-Hour Rule): If a fight is postponed or cancelled, all Bets on that fight remain valid if the fight takes place within 48 hours of the original scheduled start time. If the delay exceeds 48 hours, all unsettled Bets on that fight will be Void.
22.4. Withdrawals and Substitutions: Should there be a withdrawal or a substitution of one of the fighters concerned, all Bets on the fight will be Void.
22.5. No Contest: In the event of a fight being officially declared a "No Contest," all Bets on the match will be declared Void.
22.6. Changes to Scheduled Rounds: If the scheduled number of rounds is changed before the fight starts, all Bets on "Total Rounds," "Winner & Exact Round," and "Winning Method" Markets will be Void . Bets on Match Winner (2-Way/3-Way) Markets will remain valid. MMA Market Rules
22.7. Match Winner (2-Way vs. 3-Way):
22.8. Total Rounds (Over/Under): Bet on the round and time segment in which the fight will end.
22.9. Winning Method (Detailed): Bet on the specific way the fight will be decided:
22.10. Winner & Exact Round (Detailed): Bet on the fighter and the specific round in which the fight ends.
22.11. Will the Fight Go the Distance? Bet on whether the fight will go to the judges' scorecards.
Golf Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Golf terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
23.1. Player Participation (Tee-off Rule): A player is deemed to have played in a tournament or a specific round once they have teed off.
23.2. Result Finality and Trophy Presentation: Bets on all Markets are settled based on the official results provided by the relevant tour's official site (e.g., PGA Tour, European Tour) at the time of the trophy presentation.
23.3. Delays and Suspensions: In the case of any delay (e.g., rain, darkness), Bets on all unsettled Markets remain unsettled and trading will continue as soon as the round or tournament resumes. Bets stand as long as the event is completed within the official tournament structure.
23.4. Abandonment and Reduction of Holes:
23.5. Error Corrections:
23.6. Tournament Winner (Outright): Bet on the winner of the entire tournament.
23.7. Match-ups (2-Ball, 3-Ball, 4-Ball): Bet on which player will shoot the lowest score in the listed round.
23.8. Place Markets (Top 5, Top 10, Top 20, etc.): Bet on that a player that will finish within a specified range of positions in the final classification.
23.9. Finishing Position of a Named Player: Bet on the exact or range of finishing positions for a specific player mentioned in the Market description.
23.10. End of Round Leader: Settlement for this Market is based on the official tournament score at the end of the specified round. Dead Heat rules apply if two or more players lead the round with the same score. A player must hit a shot in that specific round for Bets on this Market to stand. If the round is not completed, Bets on the Market are Void.
23.11. Miss the Cut: Bet on whether a player will fail to qualify for the final rounds.
23.12. Group Betting: Bet on the winner is the player achieving the highest placing at the end of the tournament among the specified group.
23.13. Hole and Stat Markets:
Motorcycle Racing Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Motorcycle Racing terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
24.1. Official Result and Podium Presentation: Bets on all race Markets are settled based on the official classification of the governing body at the time of the podium presentation.
24.2. Postponement and Abandonment (48-Hour Rule): If an event is postponed or abandoned, all Bets on that event remain valid provided the event is resumed within 48 hours of the original scheduled start time.
24.3. Race Start and Participation: A rider is deemed to have started the race once they begin the warm-up lap.
24.4. Interrupted Races: If a race is stopped (red-flagged) and an official result is declared by the governing body, Bets will be settled based on that result, regardless of the number of laps completed prior to the stoppage. If no official result is declared by the governing body, Bets on all unsettled Markets will be Void. Motorcycle Racing Market Rules
24.5. Race Winner: Bet on the rider who will win the race. Settlement of this Market is based on the podium presentation. If the rider does not start the warm-up lap, all affected Bets are Void.
24.6. Top X Finish Markets (Top 3, 5, 10, etc.): Bet on whether a named rider will finish within the specified top "X" positions in the official final classification.
24.7. Head-to-Head (H2H) Match-ups: Bet on which of the two named riders will achieve the higher classification.
24.8. Group Betting: Bet on which rider from a specified group will achieve the highest finishing position.
24.9. Prop Markets (Fastest Lap / Pole Position):
Athletics Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Athletics terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
25.1. Official Result and Finality: All Bets are settled based on the official results confirmed by the governing body (e.g., World Athletics, IOC) at the time of the medal ceremony or podium presentation.
25.2. Postponement and Abandonment (48-Hour Rule): If an event is postponed or cancelled, all Bets on the event remain valid provided the event is resumed within 48 hours of the original scheduled start time.
25.3. Participation (Non-Runner No Bet):
25.4. Event Winner: Bet on the athlete who will win the gold medal or finish first in the official classification.
25.5. Top X Finish Markets (Top 3, 5, 10, etc.): Bet on whether a named athlete will finish within the specified top "X" positions in the official final classification.
25.6. Head-to-Head (H2H) Match-ups: Bet on which of the two named athletes will achieve the higher finishing position.
25.7. Group Betting: Bet on which athlete from a specified group will achieve the highest finishing position.
25.8. Special Markets (Records/Stats):
(Alpine Skiing, Biathlon, Cross-Country Skiing, Ski Jumping, Nordic Combined, Freestyle, Snowboarding) Winter Sports Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Winter Sports terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
26.1. Official Result and Finality: All Bets are settled based on the official results and classification confirmed by the relevant governing body (FIS, IBU, etc.) at the time of the medal/podium ceremony.
26.2. Postponement and Abandonment (48-Hour Rule): If an Event is postponed, abandoned or cancelled, all Bets relevant to the Event remain valid provided the Event is resumed within 48 hours of the original scheduled start time.
26.3. Athlete Participation:
26.4. Interrupted Events: If an Event is shortened (e.g., only one run of a two-run race is completed) and an official result is declared by the governing body, Bets on that Event will be settled based on that official result. If no official result is declared, Bets on all unsettled Markets will be Void. Winter Sports Market Rules
26.5. Event Winner: Bet on the participant or team that will win the Event. Settlement is based on the official classification at the time of the podium ceremony.
26.6. Podium Finish (Top 3) / Top X Finish: Bet on whether an athlete will finish within the top 3, top 6, or top 10 positions.
26.7. Head-to-Head (H2H) Match-ups: Bet on which of the two named participants will achieve the higher official classification.
26.8. Group Betting: Bet on which athlete from a specified group will achieve the highest finishing position.
26.9. Shooting Markets (Biathlon):
Formula 1 Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Formula 1 terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
27.1. Official Result and Podium Presentation: Bets on all race Markets are settled based on the official result at the time of the podium presentation.
27.2. Postponement and Abandonment (48-Hour Rule): If a race is postponed, abandoned or cancelled, all Bets remain valid provided the Event is resumed within 48 hours of the original scheduled start time.
27.3. Race Start and Participation:
27.4. Dead Heat Rule: Unless otherwise stated, the Dead Heat rule (Section 6.7.2) will be applied if the number of winners exceeds the expected amount of winning selections for a specific Market (e.g., multiple drivers retiring on the same lap for "First Retirement"). Formula 1 Specific Rules
27.5. Head-to-Head (H2H) and Group Betting:
27.6. Team Markets:
27.7. Overtaking Markets: A maneuver is only counted as a successful overtake if it meets the following criteria:
27.8. Retirement Rules:
27.9. Pit Stop Markets:
27.10. Fastest Lap Markets:
27.11. Total Finishers:
Chess Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Chess terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
28.1. General Notes
28.2. Move Counting Logic Unless specified otherwise, each move is counted when White makes a move.
28.3. Will there be a checkmate?
28.4. Total number of castlings The Bets on ths Market are settled on the total number of castlings by both players combined (0, 1, or 2). Includes both kingside and queenside.
28.5. First move Bet on which specific move will be played first (e.g., e4, d4).
28.6. First piece to move Bets on this Market are settled based on the type of piece (Pawn or Knight) that moves first by either player.
28.7. First captured piece Bet on the first piece type to be removed from the board (Pawn, Knight, Bishop, Rook, or Queen).
28.8. Will there be a pawn promotion? Bets on this Market are settled as "Won" if any pawn is promoted by either player.
28.9. Will there be an en passant? Bets on this Market are settled as "Won" if an en passant capture occurs. (Note: Only valid immediately after an opponent's double-square pawn move).
28.10. Will there be a stalemate? Bets on this Market are settled as "Won" only if the game officially ends in a stalemate position.
28.11. Who will have more pieces at the end? Bets on this Market are settled based on the count of remaining pieces (including pawns) for each player.
28.12. Final number of pieces Bets on this Market are settled based on the combined total of all pieces left on the board from both players.
28.13. Number of checks Bets on the total number of times any player gives a check throughout the game.
28.14. Total moves Bets on this Market are settled based on the move counting logic defined in Section 28.2.
28.15. Checkmate before move {X}Bets on this Market are settled as "Won" if checkmate occurs strictly before the specified move number (based on White's moves).
28.16. Game will end before move {X}Bets on this Market are settled as "Won" if the result (checkmate, resignation, or draw) happens before move X.
28.17. First to check Bet on which player (White or Black) will deliver the first check.
28.18. Who will finish higher in the final standings? Bets on this Market are settled based on the official tournament leaderboard.
28.19. Who will win more games with White? Bet on which player gets more wins while playing with the White pieces. If equal, the result is Draw (X).
28.20. Who will win more games with Black? Bet on which player gets more wins while playing with the Black pieces. If equal, the result is Draw (X).
28.21. Total number of wins combined Bet on the sum of wins by both specified players in the tournament.
28.22. Player Total Wins (Individual) Bet on the total number of wins by a player (both colors) mentioned in the Market description. If the player does not start the tournament, Bets on the player Markets are Void.
28.23. Player Total Wins with White / Black Bet on specific counts for wins achieved the player only with the color designated in the Market description. If no games are played by that player with that color, Bets on the affected Market are Void.
28.24. Player Total Points & Milestones (e.g., Start 3-0)
Kabaddi Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Kabaddi terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
29.1. Official Result and Data Sources: All Bets are settled based on the official results provided by the official league websites (e.g., Pro Kabaddi League | Official Website ). In the event of a discrepancy, the official league governing body's data takes precedence.
29.2. Regular Time (40 Minutes): Unless otherwise stated, all match Markets are based on the result at the end of scheduled 40 minutes of play (two halves of 20 minutes each), including any stoppage time added by officials, but Overtime (Golden Raids, etc.).
29.3. Postponement and Abandonment (48-Hour Rule): If a match is postponed, abandoned or cancelled, al match relevantBets remain valid provided the match is resumed within 48 hours of the original scheduled start time.
29.4. Error Corrections:
29.5. 1X2 (Match Result): Bet on the result of the match at the end of regular time (40 minutes). In league formats where draws are possible, the "Draw" selection is offered.
29.6. Totals (Over/Under) & Handicaps: Bet on this Market are settled based on the final total points scored by both teams (including technical points and All Out points) at the end of 40 minutes of play.
29.7. Individual Team Totals: Bet on the total points scored by a specific team. This includes all Raid points, Tackle points, All Out points, and Technical points.
29.8. 1st Half Markets: Bets on all 1st Half markets (Winner, Totals, Handicaps) are settled based on the score and statistics at the conclusion of the first 20 minutes of play. Specific and Prop Markets
29.9. Total Tackle Points: Bet on the total number of points earned by both teams specifically through Tackles. This does not include All Out points or Technical points.
29.10. Total Super Raids: Bet on the combined number of Super Raids (raids worth 3+ points) performed by both teams during the match.
29.11. Total Super Tackles: Bet on the combined number of Super Tackles (successful tackles by 3 or fewer defenders) performed by both teams.
29.12. Total Successful Raid Points (Team/Individual): Bets on this Market are settled based on the points earned during Successful Raids only. This is the sum of touch points and bonus points scored by raiders.
29.13. Total Successful Tackle Points (Team/Individual): Bets on this market are settled based on the total points earned through successful defensive stops. Note: A Super Tackle earns 2 points toward this total.
29.14. H2H Successful Raid Points (1X2): Bet on which team or named player will record more Successful Raid points during the match.
Cycling Glossary of Terms (A-Z) Important Note: This glossary is provided for informational and navigational purposes only. The definitions contained herein are intended to assist in the understanding of common Cycling terms and do not constitute the definitive criteria for the settlement of bets. For final settlement rules and specific conditions, please refer to the applicable general and sport-specific settlement rules.
30.1. Official Result and Podium Presentation: All Bets are settled based on the official classification of the governing body (UCI or race organizers) at the time of the podium presentation.
30.2. Postponement and Abandonment (48-Hour Rule): If a race or specific stage is postponed, abandoned or cancelled, all Bets remain valid provided the event is resumed within 48 hours of the original scheduled start time.
30.3. Participation and Race Start:
30.4. Race / Stage Winner: Bet on the rider or team that will win the specified race or stage.
30.5. Head-to-Head (H2H) Match-ups: Bet on which of the two named riders will achieve the higher classification.
30.6. Classification Markets (Jerseys): Bet on the winner of specific jerseys (e.g., Yellow/GC, Green/Points, Polka Dot/Mountains, White/Young Rider).
30.7. Top X Finish Markets (Top 3, 5, 10, 20, etc.): Bet on whether a named rider will finish within the specified top "X" positions in the official final classification.
30.8. Team Classification: Bet on which team will win the Team Classification. Settlement is based on the official final standings, which are typically calculated by the cumulative times of the top three riders from each team.
Definitions & Interpretations For the purposes of these rules:
methods that provide an unfair advantage;
2. Intentional exploitation of in-game bugs or mechanics not permitted by official game rules (bug abuse);
3. Match-fixing or manipulation of results, including deliberate loss of a match for financial or other external gain;
5. Any other form of misconduct or fraudulent behavior intended to distort fair competition. The following do not constitute an Integrity Violation - situations where a team deliberately concedes or withdraws from a match for legitimate logistical or scheduling reasons (e.g., to participate in another event or avoid time conflicts), provided such actions are not associated with financial gain, manipulation, or deceitful intent. If a team or player is disqualified from a tournament for other reasons (e.g., behavioral or rule violations) and conclusive evidence of integrity-related misconduct is established, the Sportsbook shall treat the case as an Integrity Violation, and Rule 1.7 shall apply. Integrity-related violations are distinct from technical or operational issues (e.g., server outages, broadcast failures, or player accidents), which are governed separately under Rules 1.12. and 1.15. Technical Loss (Tech Loss / Disqualification) means a situation where the Tournament Organizer awards a loss to a team for reasons unrelated to Integrity Violation , but such as no-show, rule violation, technical malfunctions, inappropriate behavior, or external circumstances beyond the player’s or team’s control. For the purposes of these Rules, the terms “retires”, “forfeits”, “withdraws”, “walkover” or any similar designations shall be considered equivalent to a Technical Loss, where a player or team ceases participation in a match or tournament before its natural conclusion, and the organizer officially records the result as a loss for the affected team and a win for the opposing team. Verified external or technical circumstances that may lead to a Technical Loss include, but are not limited to: a) Critical server or platform outages confirmed by the game publisher or Tournament Organizer; b) Loss or corruption of official match data or broadcast feed preventing verification of outcomes; c) Administrative cancellations or postponements officially declared by the Tournament Organizer; d) Force majeure events such as power failures, natural disasters, or comparable disruptions. If the organizer uses a different term or provides no explicit clarification, Rule 1.8. (Technical Loss) will apply.
1.0. These Esports Betting Rules supplement the General Sportsbook Rules. Where not specifically addressed below, the provisions of the General Sportsbook Rules apply in full. In the event of any conflict, these Esports Rules shall prevail only where expressly stated.
1.1. In case of any contradictions: game-specific rules take precedence over the esports general rules, which take precedence over the general sportsbook rules. Where the game-specific rules do not address a particular situation, the esports general rules shall apply;otherwise, the general sportsbook rules shall apply.
1.2. All eSports markets and settlement determinations offered by the Sportsbook are based exclusively on the official in-game scoring system, in-game logs or algorithms, publicly recognized game data sources, and tournament statistics as confirmed by the Tournament Organizer or game developer. All markets will be settled strictly according to the final scores and results recorded by these official sources. No adjustments will be made for events not counted or not recognized by the official in-game system.
Unless otherwise specified, the following primary sources shall apply for verification and settlement of in-game events, roles, characters, and other relevant information:
| Game | Primary source(s) |
|---|---|
| Dota 2 | Dota 2, DOTABUFF - Dota 2 Statistics, Dota 2: Live Score with no delay, statistics, schedule, results - DLTV, cyberscore.live |
| Counter-Strike 2 (CS2) | HLTV.org - The home of competitive Counter-Strike |
| League of Legends | gol.gg. |
| Valorant | Valorant esports coverage | VLR.gg |
| Overwatch | Overwatch, Blizzard official match data. |
| Call of Duty / Warzone | Call of Duty® | Best-Selling Video Game Franchise, Activision official event statistics |
| All esports (general) | Liquipedia |
If a game or tournament is not listed above, or if the official data source is unavailable, the Sportsbook will rely on the match results, statistics, or confirmations provided by the Tournament Organizer, official broadcast, or governing body, which shall serve as the sole authoritative source.
1.3. All information displayed for eSports matches, including but not limited to match start dates and times, player/team/tournament names, participants, format, map, or tournament stage, is provided for informational purposes only. Minor typographical errors or display inconsistencies that do not affect the actual identity of the event, participants, or tournament (e.g. spelling mistakes, formatting errors) shall not impact bet validity, and bets on the relevant markets shall stand. Material errors or discrepancies that could mislead End Users regarding the actual tournament, participants, or schedule may result in bets on affected markets being voided at the sole discretion of the Sportsbook.
1.4. If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then bets on all markets of that match will be voided. Terms of this clause shall not apply in the case of matches with placeholder times, where the official times are yet to be announced.
1.5. If a team changes its name or competes under a different organization but retains the same roster of officially registered competitors for the tournament, bets on all markets involving that team will stand, regardless of whether the change results from team leaving an organization, joining another organization, or from an official change of team name. If a full team change occurs, bets on markets involving the original team will be void. A full team change is deemed to occur in any of the following situations: a) More than 50% of the team’s officially registered competitors are replaced; b) The team merges with another or ceases to exist as a separate entity, and its tournament slot is taken over by a new team; c) The team is removed or disqualified from the tournament and a different entity inherits its slot, even if some players remain.
1.6. If the Tournament Organizer of the event allows one or more stand-in or substitute players, and the match produces an official result, bets on all relevant markets will stand. “Stand-in” refers to a temporary substitute player approved by the Tournament Organizer to replace an unavailable roster member for one or more maps. If more than 50 % of a team’s starting roster (as registered with the Tournament Organizer) is replaced by stand-ins or substitutes, bets on all markets involving match will be void, and the sportsbook may treat the fixture as a new event.
1.7. If there is conclusive evidence of Integrity Violation that has directly affected the outcome of a match (including but not limited to the use of cheats, bug abuse, match-fixing, use of prohibited substances, or any other unsporting behavior), and such Integrity Violation is officially confirmed by the Tournament Organizer or a recognized esports integrity authority (e.g., ESIC) or any relevant state authority within 72 hours of the match completion, bets on all markets involving that match will be voided . Exception: if, as a result of confirmed Integrity Violation, a team is disqualified or assigned losses for all matches within a tournament, bets will be voided only for markets involving matches where clear evidence exists that the Integrity Violation occurred; for other matches, bets will remain settled as normal.
1.8. If a team is awarded a Technical Loss for reasons unrelated to Integrity Violation, all bets on markets whose outcomes were determined before the Technical Loss will stand. The Match Winner market, all undecided match-level markets (e.g., Map Handicap, Total Maps), and all other undecided map markets affected by the Technical Loss will be voided. A Technical Loss applied to one map does not affect the settlement of map markets for subsequent maps played and completed as scheduled. If the Tournament Organizer uses terms such as “disqualification,” “technical loss,” or similar without specifying that the reason was an Integrity Violation and there is no conclusive evidence of an Integrity Violation - this rule 1.8. applies.
1.9. All markets consider overtime, unless expressly stated otherwise in the market name.
1.10. In the event of an official change to match format by the Tournament Organizer (for example, from Best-of-Five to Best-of-Three), bets on all map-level markets shall remain valid, while bets on all match-level markets (including but not limited to Match Winner, Map Handicaps, Total Kills for all maps, etc.) shall be voided.
1.11. If a match is played before the scheduled start date/ time, the Sportsbook reserves the right to void all bets placed on the match relevant markets after the actual start of the match. All bets placed on the match relevant markets before the actual start of the match will stand.
1.12. An annulled period refers to a specific portion of a match, map, or round that has been officially rolled back or declared invalid by the Tournament Organizer or the official data source (for example, when the score changes from 10–10 to 5–5, rounds 11–20 are considered annulled). All live bets placed on markets involving the affected match, map or round (as applicable) within the annulled period shall be voided. Live bets placed on markets involving the affected match, map or round (as applicable) before the start of the respective annulled period shall stand. If a market (pre-match or live) has been settled before the official announcement or confirmation of the replay or rollback, and the corresponding part of the game (match) is subsequently declared annulled, such settlements shall be canceled and bets on affected markets shall be voided. The start and end of an annulled period shall be determined based on official tournament logs, protocols, or data provider records (e.g., round ID, timestamps). In the event of discrepancies between sources, the Sportsbook shall apply the narrowest time interval clearly confirmed by the official data source. Example: Score rollback from 10–10 → 5–5: Bet placed at 6–6 → voided Bet placed at 2–2 → stands
1.13. If a map starts with fewer players than the number required under the official tournament regulations, all bets on that map or match will be voided. The required number of players shall be determined in accordance with the respective tournament’s rules or regulations.
1.14. If a match is determined to be pre-recorded, the sportsbook reserves the right to void all bets placed on markets involving the relevant match. A match may be deemed pre-recorded based on official confirmation from a recognized esports integrity body (e.g. ESIC), credible broadcast or data discrepancies, or verified technical evidence.
1.15. If an official match broadcast, in-game data feed, or tournament stream is interrupted, corrupted, or unavailable, the Sportsbook will attempt to verify the final result using tournament records provided by the Tournament Organizer. If the result cannot be verified within 24 hours of the scheduled match end, bets on all affected markets will be void. This rule covers interruptions caused by server crashes, data-feed failures, or other verified technical malfunctions.
1.16. All eSports markets offered by the Sportsbook are based on the official rules, formats, and terminology established by the respective game developers and Tournament Organizers. The Sportsbook does not restate, reinterpret, or redefine these in-game rules or mechanics. Any references to specific game elements are used solely within the context of the official game structure and shall be understood according to the definitions and rules provided by the game itself. All in-game events and outcomes, including but not limited to First Blood, Double Kill, and similar occurrences, are determined exclusively by the in-game logs and systems of the respective title. The Sportsbook has no control over, and bears no responsibility for, how such events are defined, triggered, or recorded within the game.
1.17. If a specific in-game event or condition forming the basis of a betting market does not occur during the applicable map, match, or series, all bets on that market will be void.
1.18. Certain esports market titles contain gameplay elements, terminology, and objectives that may include references to violence, weapons, or acts of conflict. Such content forms part of the official game rules and structure established by the game developers and Tournament Organizers and is used solely for the purpose of identifying in-game roles, objectives, and results within the esports environment. The Sportsbook does not endorse, promote, or condone any form of real-world violence, terrorism, or unlawful activity. References to such terms within betting markets are purely descriptive of the in-game context and do not represent the views or values of the Sportsbook.
2.1. If a team or participant listed in the outright market does not take part in the tournament, all bets placed on markets involving that team/participant will be void. If a team or player competes in at least one official match, all bets on the relevant markets will stand.
2.2. If the start of the tournament is postponed, the Sportsbook reserves the right, at its sole discretion, to either void bets on all affected markets or allow such bets to stand, depending on the circumstances. If the tournament is rescheduled and completed within 7 days of the original start date, bets on the affected markets will stand; otherwise, bets on the respective markets will be voided.
2.3. If the tournament is cancelled, all bets on the markets involving that tournament will be voided.
2.4. If a team uses one or more officially approved stand - in or substitute players during a tournament, bets on all outright markets involving that team will stand, provided the team remains an officially recognized participant in the event. If more than 50% of a team’s registered starting roster (as confirmed by the Tournament Organizer before the event) is replaced by stand-ins or substitutes at any point during the tournament, bets on all outright markets involving that team will be void.
2.5. In the event there is more than one winner, the dead - heat rule will apply. Payouts will be divided proportionally based on the number of declared winners.
2.6. If the tournament format is changed by the Tournament Organizer after markets are offered (e.g., from double elimination to single elimination), the Sportsbook reserves the right to void bets on all affected outright markets.
2.7. If a player is replaced or removed from competition before playing any official match, bets on all markets involving that player that have not yet been settled shall be voided. Bets on markets involving the affected player that have already been settled prior to the respective replacement or removal shall remain valid. If the player is replaced or removed from competition after participating in at least one official match, all bets or markets on such player, whether previously settled or pending, shall stand. General markets for esports Winner - A bet on the winner of the match. 1x2 - Similar to the Winner result, but a draw is considered as a possible outcome. Offered in matches where a draw is possible (for example, in bo2 format matches or in bo1 format matches without overtime). X map winner - A bet on the winner of the specified map, including overtime. Map Handicap - A bet on whether a team wins the match after applying the stated map handicap to the final map score. Total Maps - A bet on whether the total number of maps played in the match will be over or under the stated line. Correct score (in maps) - A bet on the exact final map score of the match (e.g., 2–0, 2–1). Team N wins at least one map - A bet on whether the specified team will win at least one map in the match. Odd/even maps - A bet on whether the total number of maps played in the match will be odd or even. Both to win a map and Team N to win a match - A bet on whether each team will win at least one map in the match and Team N will win the whole match. Both to win a map - A bet on whether each team will win at least one map in the match. Leading after 2 maps - A bet on whether Team 1, Team 2, or neither (X – draw) will be leading in maps after the first two maps have been completed. Match winner & total maps - A bet on whether a specified team will win the match and whether the total number of maps played in the match being over or under the stated number. X map - round handicap - A bet on whether a team wins the specified map after applying the stated round handicap to the final round score, including overtime. X map - total rounds - A bet on whether the total number of rounds played in the specified map will be over or under the stated number, including overtime. Total rounds - A bet on whether the total number of rounds played across all maps in the match will be over or under the stated number, including overtime. Rounds handicap - A bet on whether a team wins the match after applying the stated round handicap to the total number of rounds won across all maps, including overtime. X map - will there be overtime - A bet on whether the specified map will require overtime to determine the winner. X map - odd/even rounds - A bet on whether the total number of rounds played in the specified map will be odd or even, including overtime. X map - correct score - A bet on the exact final round score of the specified map, excluding overtime. X map - first pistol round winner - A bet on whether Team 1 or Team 2 wins the first pistol round of the specified map. X map - second pistol round winner - A bet on whether Team 1 or Team 2 wins the second pistol round of the specified map. X map - winner & total rounds - A bet on whether a specified team will win the chosen map and whether the total number of rounds played in that map will be over or under the stated line. X map - pistol rounds correct score - A bet on the exact score of the pistol rounds in the specified map. X map - winner & 1st pistol round winner - A bet on whether a specified team will win the chosen map and also win the 1st pistol round of that map. X map - Team N total rounds - A bet on whether Team N will win over or under the stated number of rounds in the specified map. X map - winning margin - A bet on the margin of victory in rounds for the specified map. X map - to be scored 1:1 - A bet on whether the score in the specified map will reach 1:1 at any point. X map - race to N rounds - A bet on whether a specified team will be the first to win N rounds in the chosen map. X map - 1st half round handicap - A bet on whether a specified team will win the 1st half of the chosen map after applying the stated round handicap to the half-time round score. X map - winner & 1st half - 1x2 - A bet on whether a specified team will win the chosen map and on whether Team 1 , Team 2 , or neither (X – draw) will win the 1st half of that map. X map round N - winner - A bet on whether Team 1 or Team 2 will win a specific round (Round N) of the specified map. X map - race to N kills - A bet on which team will be the first to reach the stated number of kills in the specified map, as recorded in the official match statistics published by the Tournament Organizer . If neither team reaches the stated number of kills, all bets on this market shall be void. X map - first blood - A bet on which team will achieve the first kill (First Blood) in the specified map. The first kill is determined according to the official in-game statistics or logs. Only kills officially credited to an opposing team/player count toward this market. Kills or deaths caused solely by neutral elements, structures, or environmental effects do not count, unless officially credited to a player or team. If the first kill is not recorded or cannot be verified in the official game data, all bets on this market will be void. X map - Player N total headshots - A bet on whether Player N will finish the specified map with over or under the stated number of headshots that resulted in a kill. All bets on this market will be settled according to official and publicly recognized game data sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream. If a player is substituted before completing the full map, bets on all undecided markets on the chosen player shall be voided. If a player disconnects and the team chooses to continue playing 4v5, game specific rules regarding player disconnects apply. X map - Player to get (nr.)+ kills - A bet on whether a specified player will achieve at least the stated number of kills in the specified map. All bets on this market will be settled according to official sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream. If a player is substituted before completing the full map, bets on all undecided markets on the affected player shall be voided. If a player disconnects and the team chooses to continue playing 4v5, game specific rules regarding player disconnects apply. X map - kill handicap - A bet on whether a team denoted in the market will get more kills in the specified map after applying the handicap stated in the market, as recorded in the official match statistics published by the Tournament Organizer. X map - winner & map duration - A bet on whether a specified team will win the chosen map and on whether the total duration of that map will be over or under the stated time line (e.g., 00:00–35:59 minutes or 36:00 minutes and above) according to the official in-game timer. X map - winner & total kills - A bet on whether a specified team will win the chosen map and on whether the total number of kills in that map will be over or under the stated number as recorded in the official match statistics published by the Tournament Organizer. X map - match winner & map winner - A bet on whether a specified team will win both the match and the specified map. Draw no bet - A bet on which team will win the match. If the match ends in a draw, all bets on this market shall be voided. X map - kills draw no bet - A bet on which team will record more kills in the specified map according to the official post-match statistics. If both teams finish with the same number of kills, all bets on this market shall be voided. Kills draw no bet - A bet on which team will record more kills across all maps, according to the official post-match statistics. If both teams finish with the same number of kills, all bets on this market shall be voided. X map - Team N total kills - A bet on whether Team N will record over or under the stated number of kills in the specified map according to the official post-match statistics. Team N total kills - A bet on whether Team N will record over or under the stated number of kills across all maps according to the official post-match statistics. X map - Team N kill range - A bet on whether the total number of kills recorded by Team N in the specified map will fall within the stated range according to the official post-match statistics. X map - kill range - A bet on whether the total number of kills recorded by both teams in the specified map will fall within the stated range according to the official post-match statistics. Total kills - A bet on whether the total number of kills recorded by both teams across all maps in the match will be over or under the stated number according to the official post-match statistics. Kills 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will record more kills across all maps in the match according to the official post-match statistics. X map - kill handicap within 15 minutes - A bet on whether a team will lead on the number of kills in the specified map at 15:00 of in-game time once the stated handicap is applied. X map 1st half - 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will win the 1st half of the specified map. X map 2nd half - 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will win the 2nd half of the specified map. X map - who will make kill № N - A bet on which team will be credited with the Nth kill in the specified map (e.g., 5th kill, 10th kill) as defined by the official post-match statistics. X map - duration - A bet on whether the duration of the specified map will be under or over the stated time line (e.g., 00:00–35:59 minutes or 36:00 minutes and above) according to the official in-game timer. X map - total kills - A bet on whether the total number of kills recorded by both teams in the specified map will be over or under the stated number according to the official post-match statistics. Bets on this market will be settled according to official sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream. X map - kills odd/even - A bet on whether the total number of kills recorded by both teams in the specified map will be an odd or even number according to the official post-match statistics. Double chance - A bet on whether the outcome of the match will be either of two specified results: Team 1 to win or Draw, Team 2 to win or Draw, or Team 1 to win or Team 2 to win. X map - kills 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will record more kills in the specified map according to the official post-match statistics. X map - most kills Player 1 vs Player 2 - A bet on whether Player 1 or Player 2 will achieve the most kills in the specified map. If both players finish with the same number of kills, all bets on this market will be voided. If either player is substituted before completing the full map, all bets on this market shall be voided. If a player disconnects and the team chooses to continue playing 4v5, game specific rules regarding player disconnects apply. All bets on this market will be settled according to official sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream. X map - Player N total kills - A bet on whether Player N will finish the specified map with over or under the stated number of kills. All bets on this market will be settled according to official sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream. If a player is substituted before completing the full map, bets on all undecided markets involving the chosen player shall be voided. If a player disconnects and the team chooses to continue playing 4v5, game specific rules regarding player disconnects apply. Kills handicap - A bet on whether a team will get more kills across all maps after applying the stated handicap according to the official post-match statistics. X map - 1x2 (excl. overtime) - A bet on whether Team 1 wins, the map ends in a draw (X), or Team 2 wins at the end of regulation time only. For the purposes of this market overtime does not count. X map - Team N to win both pistol rounds & win the map - A bet on whether Team N will win both pistol rounds (Round 1 in both halves) and also win the specified map. If the specified team loses at least one of the pistols, or loses the map, the bet on this market will be settled as “Lost”. General outright markets Winner - A bet on whether a specified team will win the tournament. Bets are settled according to the official results declared by the Tournament Organizer. To Reach Final - A bet on whether a specified team will qualify for the final of the tournament. Bets on this market are settled according to the official results declared by the Tournament Organizer. Not To Win The Tournament - A bet on whether a specified team will not win the tournament. Bets on this market are settled according to the official results declared by the Tournament Organizer. Not To Reach The Final - A bet on whether a specified team will not qualify for the final of the tournament. Bets on this market are settled according to the official results declared by the Tournament Organizer. Group X Winner - A bet on whether a specified team will finish first in its respective group (X). Bets on this market are settled according to the official standings published by the Tournament Organizer including any applicable tiebreakers. Highest Placement - Team 1 vs Team 2 - A bet on which of the two specified teams will achieve the higher final placement in the tournament. Bets on this market are settled according to the official standings published by the Tournament Organizer. If both teams are eliminated at the same stage, all bets on this market will be void. Total Number of 2-Map Series in Playoffs - A bet on whether the total number of playoff series ending with a 2–0 scoreline will be over or under the stated number. Bets on this market are settled according to the official results declared by the Tournament Organizer. Total Playoff Maps - A bet on whether the total number of maps played across all playoff matches will be over or under the stated number. Bets on this market are settled according to the official results declared by the Tournament Organizer. Most Picked Hero - A bet on which hero will be picked the most times across all maps in the tournament according to the official tournament statistics. If two or more heroes finish with the same highest number of picks, dead-heat rules apply. Most Banned Hero - A bet on which hero will be banned the most times across all maps in the tournament according to the official tournament statistics. If two or more heroes finish with the same highest number of bans, dead-heat rules apply. Most Popular Hero (Picks + Bans) - A bet on which hero will have the highest combined total of picks and bans across all maps in the tournament according to the official tournament statistics. If two or more heroes finish with the same highest total, dead-heat rules apply. Total Heroes Not Picked or Banned - A bet on whether the total number of heroes that are neither picked nor banned across all maps in the tournament will be over or under the stated number according to the official tournament statistics. Region of Winner - A bet on which region of the world the overall tournament winner will come from according to the official final standings of the tournament. Regions are defined by the Tournament Organizers. MVP - A bet on which player will be named the Most Valuable Player (MVP) of the tournament according to the official announcement by the Tournament Organizer. Winners Group - A bet on which group the overall tournament winner will come from according to the official final standings of the tournament. Top 3 Finish - A bet on whether a specified player or team will finish in the top three positions in the tournament according to the official final standings.
3.1. Counter-Strike 2 rules:
3.1.1. If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 3 full rounds with 4v5 configuration, and if the 5th player does not return during 3 rounds, then bets on all affected markets on that map, match and match side markets will be voided. For the avoidance of doubt, the three-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit. Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 3 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.
3.1.2. If a round is restarted by the Tournament Organizer before it is completed, all bets on markets related to the respective round will stand. Bets on all affected markets shall be settled based on the official score.
3.1.3. Matches in Counter-Strike 2 may be played in various formats (e.g., MR12, MR8, and others). The information about the format applied to a match is determined by the official tournament rules and data. All markets offered in the betting line take into account the format used in a specific match and are based on the official tournament data.
3.1.5. Counter-Strike 2 Duels (Berserk League) specific rules:
3.1.5.1. Wrong Odds/Players: If bets are placed on markets with incorrect odds/players, all affected bets shall be voided.
3.1.5.2. Stream Issues: the official stream refers to the primary broadcast of the match available to End Users, as designated by the Tournament Organizer or the official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be voided. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be voided. Verification of a stream interruption shall be based on the official recording (VOD) of the match, which serves as the decisive evidence of when and for how long the stream was unavailable. This rule applies to all bets on including pre-match and live markets.
3.1.5.3. Game Crashes: In case of a Game Crash, Bets on the markets settled before the Game Crash shall stand, bets on unsettled markets shall be voided.
3.1.5.4. Round Restarts: In case of a round restart, bets on the markets of the respective round shall stand and shall be settled based on the official in-game score of the replayed round.
3.1.5.5. Player is Absent: In case a player is absent bets on all markets of the affected match will be voided.
3.1.5.6. Internet issues: This rule applies to situations where a player, a team, or a tournament studio experiences connectivity or network problems that interrupt gameplay. If such an issue occurs and no Key/Significant Event has taken place in the respective game, and odds remain unchanged, the game may be restarted and all bets on the relevant markets will stand. If a Key Event or Significant Event in the respective game has occurred, bets on all unsettled markets shall be voided, while bets on markets settled before the Internet issue occurred will stand. Counter-Strike 2 markets: X map - zeus x27 kill - A bet on whether a kill will be made using the Zeus x27 taser during the map. Bets on this market shall be settled according to the final statistics provided by HLTV. Kills resulting from team-inflicted (teamkill) damage won’t be considered valid, and won't count towards the market being settled as "Win". X map - will be killed by knife - A bet on whether a knife kill will occur during the map. Bets on this market shall be settled according to the final statistics provided by HLTV. Kills resulting from team-inflicted (teamkill) damage won’t be considered valid and won't count towards the market being settled as "Win".. X map - will be killed by Molotov - a bet on whether a kill will be made using a Molotov cocktail or incendiary grenade during the map. Bets on this market shall be settled according to the final statistics provided by HLTV. Kills caused by the grenade impact itself will be considered valid and will result in bets on the market being settled as "Won". Kills resulting from self-inflicted (suicide) or team-inflicted (teamkill) damage won’t be considered valid and won't count towards the market being settled as "Win". X map - will be killed by HE grenade - a bet on whether a kill will be made with a high-explosive (HE) grenade during the map. Bets on this market shall be settled according to the final statistics provided by HLTV. Kills caused by the grenade impact itself will be considered valid and will result in bets on the market being settled as "Won". Kills resulting from self-inflicted (suicide) or team-inflicted (teamkill) damage won’t be considered valid and won't count towards the market being settled as "Win". X map - total rounds ending with bomb defusing - A bet on the total number of rounds in the specified map that end with the bomb being defused by the Counter-Terrorists. X map - total rounds ending with bomb detonation - A bet on the total number of rounds in the specified map that end with a successful bomb explosion planted by the Terrorists. X map - total AWP kills - A bet on whether the total number of kills made with the AWP in the specified map will be over or under the stated number. All bets on this market will be settled according to official game data sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream. X map - total headshots - A bet on whether the total number of headshot kills recorded in the specified map will be over or under the stated number. All bets on this market will be settled according to official game data sources and tournament statistics. If data is corrupted, unavailable or missing, all bets on this market will be settled on the basis of the video stream. Team with the Highest HLTV Rating - A bet on which team will finish the tournament with the highest average HLTV rating across all official maps played, as published by HLTV.org - The home of competitive Counter-Strike . Bets on this market shall be settled according to the final statistics provided by HLTV. Player with the Highest HLTV Rating - A bet on which player will finish the tournament with the highest average HLTV rating across all official maps played, as published by HLTV.org - The home of competitive Counter-Strike . Bets on this market shall be settled according to the final statistics provided by HLTV. HLTV MVP - A bet on whether a specified player will be awarded the HLTV MVP (Most Valuable Player) title for the tournament. Bets on this market shall be settled according to the official announcement published by HLTV.org - The home of competitive Counter-Strike . Most Played Map - A bet on which map will be played the most times during the tournament. Bets on this market are settled according to the official match data published by the Tournament Organizer. In the event of a tie between two or more maps, dead-heat rules apply. Map with Highest T Win % - A bet on which map will record the highest percentage of rounds won by the Terrorist side during the tournament. Bets on this market are settled according to the final statistics provided by HLTV. Map with Highest CT Win % - A bet on which map will record the highest percentage of rounds won by the Counter-Terrorist side during the tournament. Bets on this market are settled according to the final statistics provided by HLTV.
3.2. Dota 2 rules:
3.2.1. If a map starts with fewer than 10 competitors, all bets on markets involving the map (and associated match markets) will be voided.
3.2.2. If one of the players disconnects within the first 10 minutes of in-game time and is unable to reconnect or be replaced within 4 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 10th minute of in-game time, bets on the relevant markets will be settled according to the official results.
3.2.3. If a walkover or win by Tournament Organizer decision is given in the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on markets involving the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 10th minute of in-game time of the map being played, the bets on the markets involving the respective map will be settled according to the official result.
3.2.4. Dota 2 Duels (Berserk League) specific rules:
3.2.4.1. Wrong Odds/Players: If bets are placed on markets with incorrect odds/players, all bets on the affected markets shall be voided.
3.2.4.2. Stream Issues: the official stream refers to the primary broadcast of the match available to End Users, as designated by the Tournament Organizer or official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be voided. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be voided. Verification of a stream interruption shall be based on the official recording (VOD) of the match, which serves as the decisive evidence of when and for how long the stream was unavailable. This rule applies to all relevant bets including pre-match and live markets.
3.2.4.3. Game Crashes: In case of a Game Crash, bets on markets settled before the game crash stand, bets on unsettled markets shall be voided.
3.2.4.4. Neutral Creep Kills: For the purposes of bet settlement Neutral Creep Kills are counted as kills by the opposing team.
3.2.4.5. Internet Issues: Where a player, team, or tournament studio experiences connectivity or network problems that interrupt gameplay and no Key/Significant Event in the game has taken place, and odds remain unchanged, the game may be restarted and all bets placed on markets related to this game will stand. If a Key Event or Significant Event has occurred in the game, bets on all unsettled markets shall be voided, while bets on already settled markets will stand.
3.2.4.6. Simultaneous Deaths: In case of simultaneous death, the winner is determined by who of the competitors in the game was alive longer or who killed their opponent first, according to the official game log.
3.2.4.7. Incorrect Heroes Selected: If incorrect heroes are selected prior to the beginning of the match and a Significant iEvent occurs (e.g., a kill or substantial tower damage), all bets on markets related to this match will be void. If no Significant Event occurred, the fixture will be restarted with correct heroes and the bets on markets to this fixture will stand. Dota 2 markets X map - Nth aegis - A bet on which team will claim the stated (Nth) Aegis of the Immortal in the specified map. If the stated (Nth) Aegis is not claimed, all bets on this market are voided. X map - Nth barracks - A bet on which team will destroy the stated (Nth) barracks in the specified map. If a team destroys its own barracks, it counts in favor of the opposing team. If the stated (Nth) barracks are not destroyed, all bets on this market are voided. X map - Nth tower - A bet on which team will destroy the stated (Nth) tower in the specified map. If a team destroys its own Nth tower, it counts in favor of the opposing team.If the stated (Nth) tower is not destroyed, all bets on this market are voided. X map - First Roshan - A bet on which team will kill the first Roshan in the specified map. If a Roshan is not killed in the respective map, all bets on this market are voided. X map - who will make kill № N - A bet on which team will be credited with the Nth kill in the specified map (e.g., 5th kill, 10th kill), as defined by the official post-match statistics. X map - mega creeps - a bet on whether one team will destroy all enemy barracks, causing mega creeps to spawn in the specified map. Bets on this market will be settled as won if all barracks of the opponent team are destroyed, even if the game ends before the first mega creep wave appears. X map - ultra kill - a bet on whether an Ultra Kill (4 consecutive kills by the same hero) will occur in the specified map. Only streaks confirmed by the in-game system are considered for the purpose of settlement of this market. X map - beyond godlike - a bet on whether a player will achieve a Beyond Godlike streak (10 or more consecutive kills without death of the player) in the specified map. Only streaks confirmed by the in-game system are considered for the purpose of settlement of this market. X map - rampage - a bet on whether a Rampage (5 consecutive kills by the same hero) will occur in the specified map. Only streaks confirmed by the in-game system are considered for the purpose of settlement of this market. X map - total Roshans - A bet on whether the total number of Roshans killed by both teams in the specified map will be over or under the stated number. X map - Team N total Roshans - A bet on whether Team N will kill over or under the stated number of Roshans in the specified map. X map - Roshans handicap - A bet on whether a team will kill more Roshans in the specified map after applying the stated handicap. X map - Roshans 1x2 - A bet on whether Team 1 , Team 2, or neither (X – draw) will kill more Roshans in the specified map. If both teams kill the same number of Roshans, the result is a draw. X map - Roshan range - A bet on whether the total number of Roshans killed by both teams in the specified map will fall within the stated range. X map - Team N Roshan range - A bet on whether the total number of Roshans killed by Team N in the specified map will fall within the stated range. X map - total towers - A bet on whether the total number of towers destroyed by both teams in the specified map will be over or under the stated number. X map - Team N total towers - A bet on whether Team N will destroy over or under the stated number of towers in the specified map. If a team destroys its own tower, it shall be counted in favor of the opposing team. X map - towers handicap - A bet on whether a team will destroy more towers in the specified map after applying the stated handicap. If a team destroys its own tower, it shall be counted in favor of the opposing team. X map - total Roshans - A bet on whether the total number of Roshans killed by both teams in the specified map will be over or under the stated number. X map - Team N total Roshans - A bet on whether Team N will kill over or under the stated number of Roshans in the specified map. X map - Roshans handicap - A bet on whether a team will kill more Roshans in the specified map after applying the stated handicap. X map - Roshans 1x2 - A bet on whether Team 1 , Team 2, or neither (X – draw) will kill more Roshans in the specified map. If both teams kill the same number of Roshans, the result is a draw. X map - Roshan range - A bet on whether the total number of Roshans killed by both teams in the specified map will fall within the stated range. X map - Team N Roshan range - A bet on whether the total number of Roshans killed by Team N in the specified map will fall within the stated range. X map - total towers - A bet on whether the total number of towers destroyed by both teams in the specified map will be over or under the stated number. X map - Team N total towers - A bet on whether Team N will destroy over or under the stated number of towers in the specified map. If a team destroys its own tower, it shall be counted in favor of the opposing team. X map - towers handicap - A bet on whether a team will destroy more towers in the specified map after applying the stated handicap. If a team destroys its own tower, it shall be counted in favor of the opposing team. X map - Team N tower range - A bet on whether the total number of towers destroyed by Team N in the specified map will fall within the stated range. If a team destroys its own tower, it shall be counted in favor of the opposing team. X map - towers draw no bet - A bet on which team will destroy more towers in the specified map. If a team destroys its own tower, it shall be counted in favor of the opposing team. If both teams destroy the same number of towers, all bets on this market shall be voided. X map - towers 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will destroy more towers in the specified map. If a team destroys its own tower, it shall be counted in favor of the opposing team. X map - tower range - A bet on whether the total number of towers destroyed in the specified map will fall within the stated range. If a team destroys its own tower, it shall be counted in favor of the opposing team. Towers total - A bet on whether the total number of towers destroyed by both teams across all maps in the match will be over or under the stated line. If a team destroys its own tower, it shall be counted in favor of the opposing team. Towers handicap - A bet on whether a team will destroy more towers than the opposing team across all maps in the match after applying the stated handicap. If a team destroys its own tower, it shall be counted in favor of the opposing team. Towers 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will destroy more towers across all maps in the match. If a team destroys its own tower, it shall be counted in favor of the opposing team. Towers draw no bet - A bet on which team will destroy more towers across all maps in the match. If both teams destroy the same number of towers, all bets on this market shall be voided. If a team destroys its own tower, it shall be counted in favor of the opposing team. X map - total barracks - A bet on whether the total number of barracks destroyed by both teams in the specified map will be over or under the stated number. If a team destroys its own barracks, it shall be counted in favor of the opposing team. X map - barracks handicap - A bet on whether a team will destroy more barracks in the specified map after applying the stated handicap. If a team destroys its own barracks, it shall be counted in favor of the opposing team. X map - barracks draw no bet - A bet on which team will destroy more barracks in the specified map. If both teams destroy the same number of barracks, all bets on this market shall be voided. If a team destroys its own barracks, it shall be counted in favor of the opposing team. X map - barracks 1x2 - A bet on whether Team 1 , Team 2 , or neither (X – draw) will destroy more barracks in the specified map. If a team destroys its own barracks, it shall be counted in favor of the opposing team. X map - Team N total barracks - A bet on whether Team N will destroy over or under the stated number of barracks in the specified map. If a team destroys its own barracks, it shall be counted in favor of the opposing team. X map - barrack range - A bet on whether the total number of barracks destroyed in the specified map will fall within the stated range. If a team destroys its own barracks, it shall be counted in favor of the opposing team. X map - Team N barrack range - A bet on whether the total number of barracks destroyed by Team N in the specified map will fall within the stated range. If a team destroys its own barracks, it shall be counted in favor of the opposing team. Barracks handicap - A bet on whether a team will destroy more barracks across all maps in the match after applying the stated handicap. If a team destroys its own barracks, it shall be counted in favor of the opposing team. Barracks 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroy more barracks across all maps in the match. If a team destroys its own barracks, it shall be counted in favor of the opposing team. Barracks draw no bet - A bet on which team will destroy more barracks across all maps in the match. If a team destroys its own barracks, it shall be counted in favor of the opposing team. If both teams destroy the same number of barracks, all bets on this market shall be voided. Team N total barracks - A bet on whether Team N will destroy over or under the stated number of barracks across all maps in the match. If a team destroys its own barracks, it shall be counted in favor of the opposing team. X map - total intelligence heroes picked - A bet on the total number of heroes with Intelligence as their primary attribute picked by both teams on the specified map. X map - role of first picked hero - A bet on whether the first picked hero on the specified map fulfills a core or support role. X map - melee hero will be picked first - A bet on whether the first picked hero during the draft will be a melee hero on the specified map. X map - draw first blood within N minutes - A bet on whether the First Blood in the specified map will occur within the specified number (N) of minutes. First Blood is awarded only when the kill is credited to an enemy hero. If a hero is damaged by an enemy hero and then dies to a tower, neutral creep, or allied unit, the kill is still credited to the enemy hero and counts as First Blood. Deaths caused solely by neutral creeps and towers, for example, do not count. For the avoidance of doubt, whether the situation of First Blood took place or not will be determined based on the game statistics. X map - total Melee heroes picked by Radiant side- A bet on the number of melee heroes picked by the Radiant side on the specified map. X map - primary attribute of last picked hero - A bet on the primary attribute of the hero last picked on the specified map: Strength, Agility, Intelligence, or Universal. X map - support role will be killed first - A bet on whether the first death on the specified map will be a hero that fulfills a support role. In case the game statistics did not award the support role to anyone in the specified map, bets on this market shall be voided. X map - support role to draw First Blood - A bet on whether the First Blood will be awarded to a hero assigned a support role on the specified map. First Blood is awarded only when the kill is credited to an enemy hero. If a hero is damaged by an enemy hero and then dies to a tower, neutral creep or allied unit, the kill is still credited to the enemy hero and counts as First Blood. Deaths caused solely by neutral creeps and towers, for example, do not count. X map - First Black King Bar - A bet on which team’ player will assemble the first Black King Bar (BKB) on the specified map at the moment the item is fully assembled regardless of its location (inventory, courier, or base stash). In case the Black King Bar (BKB) was not assembled on the specified map the bets on this market will be voided. X map - total range heroes picked by Dire side - A bet on the total number of ranged heroes picked by the Dire side on the specified map. X map - acquired most Bounty Rune - A bet on which team will collect more Bounty Runes on the specified map. X map - occurrence time of 10th kill - A bet on whether the 10th kill in the specified map will occur during daytime or nighttime. The day cycle can be seen just above the in-game timer and is determined by the game algorithm.
3.3. Valorant rules:
3.3.1. If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 3 full rounds with 4v5 configuration, and if the 5th player does not return during 3 rounds, then all affected bets on that map, match and match side markets will be voided. For the avoidance of doubt, the three-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit. Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 3 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.
3.3.2. Round Restarts: In case of a round restart, bets on the markets of the respective round shall stand and shall be settled based on the official in-game score of the replayed round.
3.3.3. Matches in Valorant may be played in various formats (e.g., MR12, MR8, and others). The information about the format applied to a match is determined by the official tournament rules and data. All markets offered in the betting line take into account the format used in a specific match and are based on the official tournament data.
3.4. League of Legends rules:
3.4.1. If a map starts with fewer than 10 competitors, all bets on markets related to that map will be voided.
3.4.2. If one of the players disconnects within the first 10 minutes of in-game time and is unable to reconnect or be replaced within 3 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 10th minute of in-game time, bets on the relevant markets will be settled according to the official results.
3.4.3. If a walkover or win by Tournament Organizer decision is given in the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on markets related to the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 10th minute of in-game time of the map being played, the bets on the relevant markets will be settled according to the official result.
3.4.5. League of Legends markets: X map - Nth baron - A bet on which team will kill the number specified Baron Nashor on the specified map. X map - Nth inhibitor - A bet on which team will destroy the number specified inhibitor on the specified map. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. X map - quadra kill - A bet on whether an ultra kill (4 consecutive kills by the same hero) will occur on a specified map. Only streaks confirmed by the in-game system are considered for settlement of this market. X map - penta kill - A bet on whether a Rampage (5 consecutive kills by the same hero) will occur on a specified map. Only streaks confirmed by the in-game system are considered for settlement of this market. X map - total turrets - A bet on whether the total number of turrets destroyed by both teams in the specified map will be over or under the stated number. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. X map - will (type) dragon be slain? - A bet on whether the stated type of Elemental Dragon (Infernal, Mountain, Ocean, Cloud, Hextech, or Chemtech) will be slain in the specified map. If the stated dragon type is slain during the specified map, bets predicting it will be slain are settled as winning, and bets predicting it will not be slain are settled as losing. If the stated dragon type does not appear or is not slain during the specified map, bets predicting it will not be slain are settled as winning, and bets predicting it will be slain are settled as losing. X map - Nth dragon type - A bet on which Elemental Dragon type (Infernal, Mountain, Ocean, Cloud, Hextech, or Chemtech) will be the Nth dragon to spawn in the specified map. X map - dragon soul type - A bet on which Elemental Dragon type (Infernal, Mountain, Ocean, Cloud, Hextech, or Chemtech) will be granted as the Dragon Soul in the specified map. If the Dragon Soul is not achieved during the map, all bets on this market will be void. X map - total barons - A bet on whether the total number of Barons killed by both teams in the specified map will be over or under the stated number. X map - total dragons - A bet on whether the total number of Dragons killed by both teams in the specified map will be over or under the stated number. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. X map - Nth dragon - A bet on which team will slay the number specified dragon on the specified map. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. X map - total inhibitors - A bet on whether the total number of inhibitors destroyed by both teams in the specified map will be over or under the stated number. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. X map - both teams to slay a dragon - A bet on whether both teams will slay at least one dragon each in the specified map. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. X map - both teams to slay a baron - A bet on whether both teams will slay at least one baron each in the specified map. X map - both teams to destroy an inhibitor - A bet on whether both teams will destroy at least one inhibitor each in the specified map. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. Which team to score a quadra kill - A bet on whether the specified team will get an ultra kill (4 consecutive kills by the same hero) across all maps. Only streaks confirmed by the in-game system are considered for settlement of this market. Which team to score a penta kill - A bet on whether the specified team will get a rampage (5 consecutive kills by the same hero) across all maps. Only streaks confirmed by the in-game system are considered for settlement of this market. X map - Team N total barons - A bet on whether Team N will slay over or under the stated number of Baron Nashors in the specified map. X map - Team N total turrets - A bet on whether Team N will destroy over or under the stated number of turrets in the specified map. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. X map - Team N total dragons - A bet on whether Team N will slay over or under the stated number of dragons in the specified map. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. X map - Team N total inhibitors - A bet on whether Team N will destroy over or under the stated number of inhibitors in the specified map. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. Team N total barons - A bet on whether Team N will slay over or under the stated number of Baron Nashors across all maps. Team N total turrets - A bet on whether Team N will destroy over or under the stated number of turrets across all maps. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. Team N total dragons - A bet on whether Team N will slay over or under the stated number of dragons across all maps. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. Team N total inhibitors - A bet on whether Team N will destroy over or under the stated number of inhibitors across all maps. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. Turrets total - A bet on whether the total number of turrets destroyed by both teams across all maps will be over or under the stated number. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. Turrets handicap - A bet on whether a team will destroy more turrets across all maps in the match after applying the stated handicap. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. Turrets draw no bet - A bet on which team will destroy more turrets across all maps in the match. If both teams destroy the same number of turrets, all bets on this market shall be void. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. Turrets 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroy more turrets across all maps in the match. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. X map - Nth turret - A bet on which team will destroy the specified turret on the specified map. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. X map - Turrets handicap - A bet on whether a team will destroy more turrets on a specified map after applying the stated handicap. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. X map - Turrets draw no bet - A bet on which team will destroy more turrets on a specified map. If both teams destroy the same number of turrets, all bets on this market shall be void. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. X map - Turrets 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will destroy more turrets on a specified map. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. Dragons handicap - A bet on whether a team will slay more dragons across all maps in the match after applying the stated handicap. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. Dragons draw no bet - A bet on which team will slay more dragons across all maps in the match. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. If both teams slay the same number of dragons, all bets on this market shall be void. Dragons 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will slay more dragons across all maps in the match. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. X map - Dragons handicap - A bet on whether a team will slay more dragons on a specified map after applying the stated handicap. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. X map - Dragons draw no bet - A bet on which team will slay more dragons on a specified map. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. If both teams slay the same number of dragons on the specified map, all bets on this market shall be void. X map - Dragons 1x2 - A bet on whether Team 1, Team 2, or neither (X – draw) will slay more dragons on a specified map. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. Inhibitors handicap - A bet on whether a team will destroy more inhibitors across all maps in the match after applying the stated handicap. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. Inhibitors draw no bet - A bet on which team will destroy more inhibitors across all maps in the match. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. If both teams destroy the same number of inhibitors, all bets on this market shall be void. Inhibitors 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroy more inhibitors across all maps in the match. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. X map - Inhibitors handicap - A bet on whether a team will destroy more inhibitors on a specified map after applying the stated handicap. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. X map - Inhibitors draw no bet - A bet on which team will destroy more inhibitors on a specified map. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. If both teams destroy the same number of inhibitors, all bets on this market shall be void. X map - Inhibitors 1x2 - A bet on whether Team 1, Team 2 , or neither (X – draw) will destroy more inhibitors on a specified map. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. X map - dragon range - A bet on whether the total number of dragons slayed in the specified map will fall within the stated range. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. X map - inhibitor range - A bet on whether the total number of inhibitors destroyed in the specified map will fall within the stated range. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. X map - baron range - A bet on whether the total number of barons slayed in the specified map will fall within the stated range. X map - kill range - A bet on whether the total number of kills recorded by both teams in the specified map will fall within the stated range, according to the official post-match statistics. X map - turret range - A bet on whether the total number of turrets destroyed in the specified map will fall within the stated range. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns. X map - Team N dragon range - A bet on whether the total number of dragons slayed by Team N in the specified map will fall within the stated range. For the purpose of settlement of this market both - Elemental Dragons and the Elder Dragon are included. X map - Team N inhibitor range - A bet on whether the total number of inhibitors destroyed by Team N in the specified map will fall within the stated range. Each inhibitor destruction counts individually, including repeated destructions of the same inhibitor after it respawns. X map - Team N baron range - A bet on whether the total number of barons slayed by Team N in the specified map will fall within the stated range. X map - Team N kill range - A bet on whether the total number of kills recorded by Team N in the specified map will fall within the stated range, according to the official post-match statistics. X map - Team N turret range - A bet on whether the total number of turrets destroyed by Team N in the specified map will fall within the stated range. Only standard map turrets (outer, inner, inhibitor, and nexus turrets) are included. Each tower destruction counts individually, including repeated destructions of the same tower after it respawns.
3.5. King of Glory (Honor of Kings and Arena of Valor):
3.5.1. If a map starts with fewer than 10 competitors, all bets on markets of that map (and associated match markets) will be voided.
3.5.2. If one of the players disconnects within the first 6 minutes of in-game time and is unable to reconnect or be replaced within 2 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 6th minute of in-game time, bets on the relevant markets will be settled according to the official results.
3.5.3. If a walkover or win by Tournament Organizer decision is given in the first 6 minutes of in-game time (i.e., from 00:00 up to 5:59) of a map, all bets on markets involving the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 6th minute of in-game time of the map being played, the bets on the relevant markets will be settled according to the official results.
3.6. Mobile Legends: Bang Bang:
3.6.1. If a map starts with fewer than 10 competitors, all bets placed on markets involving the map (and associated match markets) will be voided.
3.6.2. If one of the players disconnects within the first 6 minutes of in-game time and is unable to reconnect or be replaced within 2 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 6th minute of in-game time, bets on the relevant markets will be settled according to the official results.
3.6.3. If a walkover or win by Tournament Organizer decision is given in the first 6 minutes of in-game time (i.e., from 00:00 up to 5:59) of a map, all bets on markets involving the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 6th minute of in-game time of the map being played, the bets on the relevant markets will be settled according to the official results.
3.7. Wild Rift:
3.7.1. If a map starts with fewer than 10 competitors, all bets placed on markets involving the map (and associated match markets) will be voided.
3.7.2. If one of the players disconnects within the first 6 minutes of in-game time and is unable to reconnect or be replaced within 2 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 6th minute of in-game time, bets on the relevant markets will be settled according to the official results.
3.7.3. If a walkover or win by Tournament Organizer decision is given in the first 6 minutes of in-game time (i.e., from 00:00 up to 5:59) of a map, all bets placed on markets involving the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 6th minute of in-game time of the map being played, the bets on the relevant markets will be settled according to the official results.
3.8. Free Fire & PUBG & PUBG Mobile & Fortnite & Apex Legends & Call of Duty: Warzone (Battle Royale Esports):
3.8.1. The round winner is determined based on the last player or team remaining alive (as per applicable game logic). A “round” is considered one map played. 3.8.2 If the specified round is not completed, all bets on markets involving that round shall be void.
3.8.3. The tournament winner is determined based on the official final standings after all scheduled rounds of the tournament are completed. Bets on the relevant markets are settled according to the official results provided by the Tournament Organizer.
3.8.4. Round Markets: Round X winner - A bet on which team or player will win the specified round. Top 3 Finish in Round X - A bet on whether a specified player or team will finish in the top three positions in the stated round.
3.9. Deadlock:
3.9.1. If a map starts with fewer than 10 competitors, all bets on markets involving the map (and associated match markets) will be voided.
3.9.2. If one of the players disconnects in the first 8 minutes and is unable to reconnect or be replaced within 2 minutes of the in-game time from the moment of disconnection, bets on all affected markets related to that map and match will be voided. If a competitor disconnects or quits after the 8th minute of the map being played, the bets on the relevant markets will be settled according to the official results.
3.9.3. If a walkover or win by Tournament Organizer decision is given in the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59) of a map, all bets on the markets involving the map will be voided. If a win by Tournament Organizer decision is awarded at or after the 10th minute of in-game time of the map being played, the bets on the relevant markets will be settled according to the official results.
3.10. Rainbow Six: Siege:
3.10.1. If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 2 full rounds with 4v5 configuration, and if the 5th player does not return during 2 rounds, then all affected bets on that map, match and match side markets will be voided. For the avoidance of doubt, the two-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit. Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 2 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.
3.10.2. In the case of a round restart, bets on all relevant markets shall stand. All affected markets shall be settled based on the official in-game score of the replayed round.
3.11. GeoGuessr rules:
3.11.1. All bets on Geoguessr matches will be settled based on the official results as determined by the Tournament Organizer on the official website: GeoGuessr - Let's explore the world! . This includes any in-game decisions or modifications made by the Tournament Organizer during the match.
3.12. Call of Duty & Call of Duty Mobile rules:
3.12.1. These rules do not apply to Call of Duty: Warzone. Terms of settlement of markets of Call of Duty: Warzone are covered by the Battle Royale Esports rules.
3.12.2. A match may be played in different formats depending on the title or tournament rules (e.g., 4v4 in Call of Duty League, 5v5 in Call of Duty Mobile, or historical 5v5 in past CDL titles). Bets on the relevant markets are settled according to the official tournament results, regardless of the team format used.
3.12.5. Call of Duty & Call of Duty Mobile markets: X map - round handicap - A bet on whether a team wins the specified map after applying the stated round handicap to the final round score, including overtime. This market is only available on round-based modes (e.g., Search & Destroy, Control). If the scheduled map is changed to a mode that does not use rounds (e.g., Hardpoint), all bets on this market are void.
3.13. Marvel Rivals:
3.13.1. If one of the players disconnects within the first 2 minutes of in-game time and is unable to reconnect or be replaced within 4 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 2nd minute of in-game time, bets on the relevant markets will be settled according to the official results.
3.14. Crossfire & Crossfire Mobile:
3.14.1. If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 2 full rounds with 4v5 configuration, and if the 5th player does not return during 2 rounds, then all affected bets on that map, match and match side markets will be voided. For the avoidance of doubt, the two-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit. Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 2 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.
3.14.2. In the case of a round restart, bets on all relevant markets shall stand. All affected markets shall be settled based on the official in-game score of the replayed round.
3.14.3. Matches in Crossfire may be played in various formats (e.g., MR9, MR8, and others). The information about the format applied to a match is determined by the official tournament rules and data. All markets offered take into account the format used in a specific match and are based on the official tournament data.
3.15. Tekken:
3.15.3. Tekken markets: Winner - A bet on which player will win the match. A match is equivalent to a set in Tekken terms. X map winner - A bet on which player will win the specified map in the series. A map is equivalent to a game in Tekken terms. A map is won by the player who first achieves 3 KOs (knock-outs) in that map (game). Map Handicap - A bet on which player will win the match (set) after applying the stated map (game) handicap to the final score. The handicap is applied to the number of maps (games) won by each player. Total Maps - A bet on the total number of maps (games) played in the match, settled as over or under the stated number. Correct score (in maps) - A bet on the exact final score of maps (games) won in the match (set). The winner is determined by the first player to reach the required number of map (game) wins (e.g., 2 in Bo3, 3 in Bo5).
3.16. Street Fighter:
3.16.4. Street Fighter markets: Winner - A bet on which player will win the match. A match is equivalent to a set in Street Fighter terms. X map winner - A bet on which player will win the specified map in the series. A map is equivalent to a game in Street Fighter terms. A map is won by the player who first achieves 2 KOs (knock-outs) in that map (game). Map Handicap - A bet on which player will win the match (set) after applying the stated map (game) handicap to the final score. The handicap is applied to the number of maps (games) won by each player. Total Maps - A bet on the total number of maps (games) played in the match, settled as over or under the stated number. Correct score (in maps) - A bet on the exact final score of maps (games) won in the match (set). The winner is determined by the first player to reach the required number of map (game) wins (e.g., 2 in Bo3, 3 in Bo5).
3.17. Overwatch 2:
3.17.1. If one of the players disconnects within the first 2 minutes of in-game time and is unable to reconnect or be replaced within 4 minutes of the in-game time from the moment of disconnection, bets on all affected markets involving that map and match will be voided. If one of the players disconnects or quits after the 2nd minute of in-game time, bets on the relevant markets will be settled according to the official results.
3.18. Rocket League:
3.18.1. If a game (map) or match is abandoned or awarded by Tournament Organizer decision within the first 2 minutes of in-game time (i.e. from 00:00 up to 1:59), all bets on all markets involving that map and match shall be void. If the abandonment or awarding occurs at the 2nd minute or later, all bets on markets affected by that map or match shall be settled according to the official result.
3.18.2. Rocket League markets: Winner - A bet on the winner of the match. A match is equivalent to a series in Rocket League terms. X map winner - A bet on the winner of the specified map. A map is equivalent to a game in Rocket League terms. Map Handicap - A bet on whether a team wins the match (series) after applying the stated map (game) handicap to the final map (game) score. Total Maps - A bet on whether the total number of maps (games) played in the match (series) will be over or under the stated number. Correct score (in maps) - A bet on the exact final map (game) score of the match (series) (e.g., 2–0, 2–1).
3.19. Age of Empires & Starcraft 2 & Starcraft: Brood War & Warcraft III:
3.19.1. If a match or map is abandoned or awarded by Tournament Organizer’s decision within the first 10 minutes of in-game time (i.e., from 00:00 up to 9:59), all bets on all markets involving that map and match shall be void. If the abandonment or awarding occurs at the 10th minute or later, all bets on markets affected by that map or match shall be settled according to the official result.
3.20. Standoff 2:
3.20.1. If one of the players disconnects and is unable to reconnect or be replaced, and if both teams still decide to continue 4v5, and if the teams play at least 3 full rounds with 4v5 configuration, and if the 5th player does not return during 3 rounds, then all affected bets on that map, match and match side markets will be voided. For the avoidance of doubt, the three-round count begins with the first round that starts as 4v5; any round in which the disconnection occurs after the round has already started shall not be counted toward this limit. Bets on disconnected player-specific markets already determined before the disconnect of the respective player will stand; however, if the disconnect occurs and the disconnected player does not return within 3 full 4v5 rounds, bets on any unsettled player-specific markets for the disconnected player will be voided.
3.20.2. In the case of a round restart, bets on all relevant markets shall stand. All affected markets shall be settled based on the official in-game score of the replayed round.
3.21. FC 26 specific rules:
3.21.1. All Markets will be settled as set out in accordance with the General Sportsbook Rules and Soccer Market Rules.
3.21.2. Matches in this category may be played using different football simulation titles, irrespective of game developer, e.g. including EA Sports FC or eFootball (formerly PES). Additionally, different game versions may be used (for example, FC 24, FC 25, etc.). Such differences are purely informational and do not constitute grounds for voiding bets.
3.21.3. The stated match duration (e.g. 2x4 or 2x5 minutes) refers to in-game time settings and is informative only. Variations in these settings do not constitute grounds for bet voiding.
3.21.4. Wrong Odds/Players/Teams: If bets are placed on markets with incorrect odds/players/teams, all affected bets shall be voided.
3.21.5. Camera Failure: If a player’s camera feed fails and cannot be restored within a reasonable timeframe relative to the expected duration of the match or map, all settled markets will stand, while bets on unsettled markets affected by the interruption will be void. This rule also applies if the camera feed fails during a Key Event and the outcome of that event cannot be verified through official sources.
3.21.7. Stream Issues: the official stream refers to the primary broadcast of the match available to End Users, as designated by the Tournament Organizer or official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be void. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be void. Verification of a stream interruption shall be based on the official recording (VOD) of the match, which serves as the decisive evidence of when and for how long the stream was unavailable. This rule applies to all bets, including pre-match and live markets. 3.21.8.Critical Malfunctions: This rule applies to verified technical disruptions that prevent normal gameplay, including but not limited to game-breaking bugs, game crashes, or internet/network outages affecting a player, team, or tournament studio. If such a malfunction occurs and no Key or Significant Event has taken place, and odds remain unchanged, the game may be restarted and bets on all relevant markets will stand. If the malfunction occurs after a Key or Significant Event, or if the timing of the disruption cannot be clearly determined, bets on all unsettled markets shall be void, while bets on all settled markets will stand. If the timing of the malfunction can be clearly identified, bets on markets determined up to that point will stand and be settled accordingly, while bets on the remaining unsettled markets shall be void.
3.21.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any bet voiding.
3.22. NBA 2K26 specific rules:
3.22.1. All Markets will be settled as set out in the General and Basketball Market Rules.
3.22.2. Matches in this category may be played using different game versions, including NBA 2K24, NBA 2K25, or NBA 2K26. Such differences are purely informational and do not constitute grounds for voiding bets.
3.22.3. The stated match duration (e.g. 4x5 minutes) refers to in-game time settings and is informative only. Variations in these settings do not constitute grounds for bet voiding.
3.22.4. Wrong Odds/Players: If bets are placed on markets with incorrect odds/players, all affected bets shall be voided.
3.22.5. Wrong Teams/Players: If the game is stopped early and there has been no Significant Event (such as a basket), the match may be restarted. If a Significant Event has already occurred, bets on all affected markets will be void.
3.22.6. Camera Failure: If a player’s camera feed fails and cannot be restored within a reasonable timeframe relative to the expected duration of the match or map, bets on all settled markets will stand, while bets on unsettled markets affected by the interruption will be void. This rule also applies if the camera feed fails during a Key Event and the outcome of that event cannot be verified through official sources.
3.22.7. Stream Issues: the official stream refers to the primary broadcast of the match available to users, as designated by the Tournament Organizer or official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be void. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be void. Verification of a stream interruption shall be based on the official recording (VOD) of the match, which serves as the decisive evidence of when and for how long the stream was unavailable. This rule applies to all bets on including pre-match and live markets.
3.22.8. Critical Malfunctions: This rule applies to verified technical disruptions that prevent normal gameplay, including but not limited to game-breaking bugs, Game Crashes, or internet/network outages affecting a player, team, or tournament studio. If such a malfunction occurs during a match and no Key or Significant Event has taken place yet, and odds remain unchanged, the game may be restarted and all bets on the relevant markets will stand. If the malfunction occurs during a match after a Key or Significant Event, or if the timing of the disruption cannot be clearly determined, bets on all unsettled markets shall be void, while bets on the settled markets will stand. If the timing of the malfunction can be clearly identified, bets on markets determined up to that point will stand and be settled accordingly, while bets on the remaining unsettled markets shall be void.
3.22.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any bet voiding.
3.23. Cricket 24 specific rules:
3.23.1. Bets on all Markets will be settled as set out in the General and Cricket Market Rules.
3.23.2. Matches in this category are generally played in a 5-over format (each side bats for a maximum of 5 overs). The stated format refers to in-game settings and is informative only. Variations in these settings do not constitute grounds for bet voiding.
3.23.3. Matches may be played using different game versions, including Cricket 23 or Cricket 24. Such differences are purely informational and do not constitute grounds for voiding bets.
3.23.4. Wrong Odds/Players: If bets are placed on markets with incorrect odds/players, bets on all affected markets shall be voided.
3.23.5. Wrong Teams/Players: If the game is stopped early and there has been no Significant Event (such as a basket), the match may be restarted. If a Significant Event has already occurred, all bets will be void.
3.23.6. Camera Failure: If a player’s camera feed fails and cannot be restored within a reasonable timeframe relative to the expected duration of the match or map, bets on all already settled markets will stand, while bets on unsettled markets affected by the interruption will be void. This rule also applies if the camera feed fails during a Key Event and the outcome of that event cannot be verified through official sources.
3.23.7. Stream Issues: the official stream refers to the primary broadcast of the match available to users, as designated by the Tournament Organizer or official broadcaster. If the official stream is unavailable for the entire duration of a match, bets on all markets for that match shall be void. If the official stream is interrupted during a Key Event, bets on all markets settled prior to the interruption shall stand, while bets on all unsettled markets shall be void. Verification of a stream interruption shall be based on the official recording (VOD) of the match, which serves as the decisive evidence of when and for how long the stream was unavailable. This rule applies to all bets, including pre-match and live markets.
3.23.8. Critical Malfunctions: This rule applies to verified technical disruptions that prevent normal gameplay, including but not limited to game-breaking bugs, game crashes, or internet/network outages affecting a player, team, or tournament studio. If such a malfunction occurs in a match and no Key or Significant Event has taken place yet, odds remain unchanged and the game may be restarted and bets on all markets related will stand. If the malfunction occurs in a match after a Key or Significant Event, or if the timing of the disruption cannot be clearly determined, bets on markets unsettled after the disruption or malfunction shall be void, while bets on markets already settled will stand. If the timing of the malfunction can be clearly identified, bets on markets determined up to that point will stand and be settled accordingly, while the bets on remaining unsettled markets shall be void.
3.23.9. Nameplate/Gamepad Color Issues: Such issues do not warrant any bet voiding.
1.1 General Provisions
1.1.1. The Sportsbook reserves the right to cancel any Bet placed on a Market with incorrect Odds (including but not limited to typographical errors, technical/back-office errors, or obvious pricing mistakes), as well as Bets placed after the Event has started, or during technical malfunctions.
1.1.2. All Bets will be settled once the outcome of the relevant Market has been unconditionally determined.
1.1.3. The availability of video streaming or archive is not guaranteed.
1.1.4. Terms of Section III do not apply to Esports mentioned in this section IV. 1.2 Market Definitions 1.2.1 Match (1X2) A Market where it is possible to bet on the outcome of a match or event.
2. eSports Rules 2.1 eSoccer Match Format Two halves of:
1.1 All bets shall be settled based on the official declaration of the result of the race as made by the relevant racing authority on the day of the race. 1.2 In the event of a Dead Heat, the bet will be paid out at face value divided by the number of Dead Heating winners of the event. 1.3 Whilst the sportsbook strives to provide the most up to date and accurate data, the sportsbook shall not liable for any errors regarding the Horses, Greyhound or Harness racing data.
2.1. To the market “Win Betting” Dead heat rules apply.
2.2. To the market “Place Betting” the following rules apply :
2.2.1. Where there are 8 or more runners in a race, a place shall be paid on first, second and third places. If a bet is placed when the field has 8 or more runners and the field later reduced to 7 or less runners, first, second and third places will be paid, however deductions shall apply. See Deductions Table in clause 3.3.5.
2.2.2. Dead heat rules apply
2.3. To the market “Top 2 Betting’ the following rules apply :
2.3.1. Pays on runners to come 1st or 2nd in the race.
2.3.2. Bets are only valid on races with 5 or more runners. Any bets placed on a race with less than 5 runners will be voided.
2.3.3. Dead heat rules apply.
3.1. Scratchings
3.1.1. If a runner is scratched, the stake will be refunded.
3.2. Abandoned, Postponed and Transferred Races
3.2.1. If a race is abandoned or transferred to another venue/track (including transferring to a different track at the same venue) or postponed to another date, single bets shall be void. Affected Combo Bets will be recalculated excluding that Event.
3.2.2. Where a race is postponed and rescheduled to take place at the same venue within 48 hours of the original scheduled start time of the race, all bets shall stand as if the race was not postponed.
3.2.3. If scratchings are reinstated due to a postponed race at the same venue then all bets shall be void.
3.3. Deductions
3.3.1. Any bet may be subject to deduction after the placement of the bet. These deductions are applied to the face value (expected winnings) of the bet.
3.3.2. In the case of scratchings after the declaration of the final field, and after the bet has been placed, deductions will apply to the face value of the winning bets as per Deductions table - See Deductions Table in clause 3.3.5.
3.3.3. Deduction calculations are specified as a percentage deducted from the amount of the stake’s winnings.
3.3.4. In the event that multiple runners are scratched from a race, a combined deduction rate will be calculated by summing the total of each of the scratched runners deduction rate as per Deductions table. See Deductions Table in clause 3.3.5
3.3.5. Deductions Table
| Odds from (>, more than) | Odds to (<=, less or equal) | Market "Win" (%)* | Market "Top 2" (%)* | Market "Place" (%)* |
|---|---|---|---|---|
| 1.00 | 1.01 | 76 | 40 | 26 |
| 1.01 | 1.02 | 75 | 40 | 26 |
| 1.02 | 1.03 | 75 | 40 | 26 |
| 1.03 | 1.04 | 73 | 40 | 26 |
| 1.04 | 1.05 | 73 | 40 | 26 |
| 1.05 | 1.06 | 73 | 40 | 26 |
| 1.06 | 1.07 | 73 | 40 | 26 |
| 1.07 | 1.08 | 72 | 40 | 26 |
| 1.08 | 1.09 | 72 | 40 | 26 |
| 1.09 | 1.10 | 72 | 40 | 26 |
| 1.10 | 1.12 | 71 | 40 | 26 |
| 1.12 | 1.14 | 71 | 40 | 26 |
| 1.14 | 1.16 | 71 | 40 | 26 |
| 1.16 | 1.18 | 69 | 40 | 26 |
| 1.18 | 1.20 | 69 | 39 | 26 |
| 1.20 | 1.22 | 67 | 39 | 26 |
| 1.22 | 1.24 | 65 | 38 | 26 |
| 1.24 | 1.25 | 65 | 38 | 26 |
| 1.25 | 1.26 | 65 | 38 | 26 |
| 1.26 | 1.28 | 65 | 38 | 26 |
| 1.28 | 1.30 | 65 | 38 | 26 |
| 1.30 | 1.35 | 62 | 38 | 26 |
| 1.35 | 1.40 | 60 | 37 | 25 |
| 1.40 | 1.45 | 56 | 37 | 25 |
| 1.45 | 1.50 | 55 | 37 | 25 |
| 1.50 | 1.55 | 53 | 36 | 24 |
| 1.55 | 1.60 | 51 | 36 | 24 |
| 1.60 | 1.65 | 49 | 35 | 24 |
| 1.65 | 1.70 | 47 | 34 | 24 |
| 1.70 | 1.75 | 46 | 34 | 23 |
| 1.75 | 1.80 | 45 | 34 | 23 |
| 1.80 | 1.85 | 44 | 33 | 23 |
| 1.85 | 1.90 | 43 | 33 | 23 |
| 1.90 | 1.95 | 41 | 32 | 22 |
| 1.95 | 2.00 | 40 | 32 | 22 |
| 2.00 | 2.05 | 40 | 32 | 22 |
| 2.05 | 2.10 | 39 | 31 | 22 |
| 2.10 | 2.15 | 37 | 31 | 21 |
| 2.15 | 2.20 | 36 | 30 | 21 |
| 2.20 | 2.25 | 36 | 30 | 21 |
| 2.25 | 2.30 | 35 | 29 | 21 |
| 2.30 | 2.35 | 34 | 29 | 21 |
| 2.35 | 2.40 | 33 | 29 | 20 |
| 2.40 | 2.45 | 31 | 28 | 20 |
| 2.45 | 2.50 | 31 | 28 | 20 |
| 2.50 | 2.60 | 30 | 27 | 19 |
| 2.60 | 2.70 | 29 | 27 | 19 |
| 2.70 | 2.80 | 28 | 26 | 18 |
| 2.80 | 2.90 | 27 | 25 | 18 |
| 2.90 | 3.00 | 26 | 25 | 18 |
| 3.00 | 3.10 | 25 | 24 | 17 |
| 3.10 | 3.20 | 24 | 23 | 17 |
| 3.20 | 3.30 | 23 | 22 | 16 |
| 3.30 | 3.40 | 22 | 22 | 16 |
| 3.40 | 3.50 | 22 | 22 | 16 |
| 3.50 | 3.60 | 21 | 21 | 15 |
| 3.60 | 3.70 | 20 | 21 | 15 |
| 3.70 | 3.80 | 20 | 20 | 15 |
| 3.80 | 3.90 | 19 | 20 | 14 |
| 3.90 | 4.00 | 19 | 20 | 14 |
| 4.00 | 4.20 | 18 | 19 | 14 |
| 4.20 | 4.40 | 18 | 19 | 14 |
| 4.40 | 4.50 | 18 | 19 | 14 |
| 4.50 | 4.60 | 16 | 18 | 14 |
| 4.60 | 4.80 | 15 | 17 | 13 |
| 4.80 | 5.00 | 15 | 17 | 13 |
| 5.00 | 5.50 | 13 | 15 | 12 |
| 5.50 | 6.00 | 12 | 15 | 12 |
| 6.00 | 6.50 | 11 | 14 | 11 |
| 6.50 | 7.00 | 10 | 13 | 10 |
| 7.00 | 7.50 | 9 | 12 | 9 |
| 7.50 | 8.00 | 8 | 11 | 8 |
| 8.00 | 8.50 | 8 | 11 | 8 |
| 8.50 | 9.00 | 7 | 10 | 7 |
| 9.00 | 9.50 | 7 | 10 | 7 |
| 9.50 | 10.00 | 6 | 8 | 6 |
| 10.00 | 11.00 | 5 | 7 | 5 |
| 11.00 | 12.00 | 5 | 7 | 5 |
| 12.00 | 13.00 | 4 | 6 | 4 |
| 13.00 | 14.00 | 4 | 6 | 4 |
| 14.00 | 15.00 | 3 | 4 | 3 |
| 15.00 | 16.00 | 3 | 4 | 3 |
| 16.00 | 17.00 | 3 | 4 | 3 |
| 17.00 | 18.00 | 2 | 3 | 2 |
| 18.00 | 19.00 | 2 | 3 | 2 |
| 19.00 | 20.00 | 2 | 3 | 2 |
| 20.00 | ~ | 0 | 0 | 0 |
*The column provides amount of deduction of the face value of the winnings of the respective bet.
3.4. Errors
3.4.1. If the sportsbook publishes, posts or quotes any incorrect betting information for any horse racing, greyhound or harness racing Event, including, but not limited to posting wrong odds, then regardless of the cause of the source of such error sportsbook reserves the right to void any respective bet.
3.5. Acceptance of Bets after Race Start Time
3.5.1. If a single bet is inadvertently accepted after the official start time of the Event, the bet shall be voided and will be refunded to the End User.
3.5.2. If a bet was accepted after the official start time of the Event as part of a Combo bet then that Event shall be deemed void, and the remaining leg(s) of the Combo bet will stand.
3.6. Other
3.6.1. In the event of a horse or a greyhound being withdrawn late by order of the stewards, all bets will be paid taking into account the stewards decision regarding the status of the horse or greyhound (as applicable), including deductions on remaining runners. See deductions table in clause 3.5.5.
3.6.2. Bets will be settled as per the official decision of stewards on race day. Where a horse/dog is later disqualified or placings amended at a later date, for any reason, the official result as declared by stewards on the day of the race will stand for the purposes of bet settlement.
1.1. Scope of Predictions: The "Predictions" section covers betting markets on various events, including but not limited to Politics, Arts, Entertainment, Science, and specialized Sporting milestones.
1.2. Specific Market Rules (Tooltips): Due to the unique nature of each "Predictions" market, the specific criteria for settlement, winning conditions, and definitive timeframes are provided directly within the information tooltips (marked with the "i" symbol) located next to each market. By placing a bet on a "Predictions" market, the End User confirms they have read and accepted the specific settlement rules provided in the respective tooltip.
1.3. Sources and Settlement: The official sources (websites, government records, or official announcements) used to verify the outcome of a "Predictions" market will be specified in the market's information tooltip.
1.4. Postponement and Cancellations: Unless otherwise specified in the tooltip, if an event within the "Predictions" category is cancelled, is indefinitely postponed or will never happen due to objective or force majeure circumstances for a period longer than 1 (one) year from the expected deadline, all unsettled bets will be declared Void (Refunded). If a specific deadline for the outcome is mentioned in the tooltip, the bet will be settled based on the situation at that exact deadline.
| Version | Editor | Date | Reason of change |
|---|---|---|---|
| 1.0 | Andris Backovs | 13.01.2023 | First release |
| 1.1 | Andris Backovs | 24.09.2024 | Updates related to the new added markets to the sportsbook |
| 1.2 | Andris Backovs | 02.12.2024 | Review and revision due to implementation of GLI-33 standard |
| 1.3 | Andris Backovs | 20.12.2024 | Deleting duplicated rules |
| 1.4 | Andris Backovs | 04.02.2025 | Updates related to Esports formats and Soccer stats. |
| 1.5 | Andris Backovs | 16.05.2025 | Updates related to Regulatory requirements, Soccer stats and new sportsbook feature |
| 1.6 | Andris Backovs | 31.07.2025 | Updates in Early Payout betting rules, Special sports rules (Tennis, baseball, chess) and Esports solution betting rules. |
| 1.7 | Andris Backovs | 29.10.2025 | Updates in Bet settings section and postponed events rules |
| 1.8 | Arthur Lyanniy | 15.02.2026 | Updates related to General Rules (5.5 / 5.25); Special rules for sports (1 / 3 / 4 / 5 / 6 / 12 / 18 / 22); Esports new rules) |
| 1.9 | Arthur Lyanniy | 23.04.2026 | Updates related to Early Payout; Predictions; Placeholder and Bracket betting |
| 2.0 | Arthur Lyanniy | 01.06.2026 | Updates here |